I have a custom vehicle rigged and in-game, however physics do not affect it (i.e. it floats in the air wherever it spawned), and vehicles do not collide with it. I gave it a physics asset and per poly collision on part of it etc. but it refuses to budge. On a different version of the script I have for it, I get this in the log:
"Log: AActor::SyncActorToRBPhysics: Invalid or Missing BodyInstance in CollisionComponent. (check to make certain your object actually has a collision volume) for: Epsilon WAR-Floodgate.TheWorld:PersistentLevel.Epsilon_0 CollisionComp: No StaticMeshComponent Assigned"
followed shortly by
"Log: === Critical error: ===
General protection fault!"
Hints? Thanks in advance.
"Log: AActor::SyncActorToRBPhysics: Invalid or Missing BodyInstance in CollisionComponent. (check to make certain your object actually has a collision volume) for: Epsilon WAR-Floodgate.TheWorld:PersistentLevel.Epsilon_0 CollisionComp: No StaticMeshComponent Assigned"
followed shortly by
"Log: === Critical error: ===
General protection fault!"
Hints? Thanks in advance.
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