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Build Lighting broken?

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    Build Lighting broken?

    I've tried about a dozen times to try and do a Build Static Lighting in every map I have, every time the editor starts doing it's thing, but gets to lighting and just hangs there for like... 45 mins to an hour or more (I've left to watch a movie at the theater today and come back to see not a **** thing changed)...

    I can't do **** else with my computer while it's doing that or I get the famous Windoze "UT3.exe has encountered a problem and needs to close." error...

    WTF?!?!?! I've done a reinstall of the game, deleted every INI on every hard drive I have. Tried it with the patch, without the patch, updated drives, used outdated and 3rd party drivers for every conceivable thing, but nothing ****ing works...

    This was working FINE last night, now I can't even rebuild lights on maps I already have built lighting for...


    #2
    AFAIK, building in an additive world rather than a subtractive one improves light building a lot.

    If you're building in subtractive, I'd recommend copying your level and pasting in a new additive world and rebuilding. Someone else may know better though, I'm not an expert.
    GL

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      #3
      Have you changed any lightmap resolutions or the static lighting resolution on the terrain?

      If so you could try putting them all back to default.

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        #4
        nah, I have been editing in Additive and I haven't changed the res on the terrain lightmap, but I can't even do a light build with a map that has NO terrain in it now...

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          #5
          Sometimes while building lighting temporary shader files get corrupted.

          Solution is simple: Delete all files that are not map from your UNPUBLISHED folder. Leave only those: DM-MyMap.ut3 (DM-MyMap.UPK need to be killed they contain lightmaps)

          But before you dlelete anything MAKE BACKUP of whole folder unpublished somewhere, just in case.

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