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UE deleting things in your map's package currently not in use?

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    It does this by default, any map-packaged asset that's not referenced gets chucked. I'd just put a box off to the side somewhere with the material on it until you finish referencing it in your map.

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  • UE deleting things in your map's package currently not in use?

    Is UE supposed to do this?

    I really don't want it to delete material's I created that I'm not currently using. I can't remember if I may have accidentally triggers a setting for this.
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