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    three questions

    Hi, I have a few questions. If anyone could help me out, I would appreciate it.

    Does anyone have any tips on creating normal maps? I have the nvidia plugin for photoshop, but the images look powdery, not smooth.

    I imported a rectangular texture just fine but the material is a square cube. And if I apply it to a surface, only half of the rectangle displays. Any suggestions?

    I want to apply the team_color to a material. I opened an existing package that had what I was looking for (package: GP_Onslaught, material: M_GP_Ons_Conduit_Glow) and I think it should be applied to the expression, Parameter, but after I drag the expression and drop it, the expression renames itself "expression" and it only has bRealtimePreview and Desc as parameters. Does anybody know what I'm talking about?

    #2
    Does anyone have any tips on creating normal maps?
    = crazybump / google , best thing since sliced bread

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      #3
      Thanks alot - I got it and it looks great.

      g

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        #4
        I need to give this another shot cause I still need help with the other two questions, so...bump!

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