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Changing a static mesh pivot point

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    Changing a static mesh pivot point

    Hi everyone,

    I've run into an a problem with some industrial-looking fans...I'm trying to place them so that they spin in the appropriate way, but their rotation point (pivot point) is at the edge of the mesh and not at the center. Is there any way to change the pivot point on a static mesh? I've searched various databases and this forum, but to no avail.

    #2
    Display.PrePivot.
    Same as UT2004 did...

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      #3
      ah...thanks.

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