This is mainly addressed to DGUnreal, but if anyone knows the answer, please chime in.
I export the UT2004 alphamap in .tga format. There is no alpha channel (I use GIMP rather than photoshop).
HMCS can read in the .tga and all looks good in the various views (i.e., perspective). I max the extents and save as G16.
"Height Map Only" and "Into Current" are checked, "Bake" is not, Class is "G16BMPT3D"
Importing the g16 gets the following message: "Failed to import alpha map for layer (TLS_Grass) of terrain Terrain_0"
Same message appears when trying various other options.
Any help would be appreciated.
[Cross posted at zerofrag.com]
"Alphamaps must be converted from the alpha channel of the UT2k4 .tga over to scaled G16 though, so you have to do some fiddling to get them in. PhotoShop out the alpha channel as a .bmp file"
"then bring it into HMCS, scale it to max extents and save as a G16."
"Then same process as importing the heightmap, select the TLS layer index item and import the alphamap G16. Just be sure to use a seperate TLS for each imported alphamap, you can't import into a Procedural TLS."
Importing the g16 gets the following message: "Failed to import alpha map for layer (TLS_Grass) of terrain Terrain_0"
Same message appears when trying various other options.
Any help would be appreciated.
[Cross posted at zerofrag.com]
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