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Surface Selection on Sheet Brushes

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    Surface Selection on Sheet Brushes

    So I remember being able to select and manipulate sheet brush surfaces in the UE2.5.... but I can't seem to here.


    I just want to be able to control the texture scaling and rotation on my sheet brushes..... also potentially the light blocking properties, is that too much to ask?




    Any ideas? By the way, turning it into a static mesh to mess with lighting is probably what I'll do, but I really want to figure out how to get the texture mapping and scaling done so I don't have to do ridiculous stuff in the material editor to get it to scale properly.

    #2
    Surely you just click the surface and press F5 for the texture options? If it can't be clicked then try the other side, since I think sheets are one-sided.

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      #3
      Looks like the one sided bit did the trick....



      Horizontal sheets are created with their selectable side face down (normals down), and are single sided, despite rendering the texture as double sided. If you convert to a static mesh or edit using the geometry editor, you see the proper single sided normals, if you try to select the wrong side, even if properly lit and textured, it will select whatever is below it.



      A little headache from some confusion............ thanks for clearing it up.

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