So I remember being able to select and manipulate sheet brush surfaces in the UE2.5.... but I can't seem to here.
I just want to be able to control the texture scaling and rotation on my sheet brushes..... also potentially the light blocking properties, is that too much to ask?
Any ideas? By the way, turning it into a static mesh to mess with lighting is probably what I'll do, but I really want to figure out how to get the texture mapping and scaling done so I don't have to do ridiculous stuff in the material editor to get it to scale properly.
I just want to be able to control the texture scaling and rotation on my sheet brushes..... also potentially the light blocking properties, is that too much to ask?
Any ideas? By the way, turning it into a static mesh to mess with lighting is probably what I'll do, but I really want to figure out how to get the texture mapping and scaling done so I don't have to do ridiculous stuff in the material editor to get it to scale properly.
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