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Is there a character mesh I can use as a reference when mapping?

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    Is there a character mesh I can use as a reference when mapping?

    I'm trying to build a map at the moment that is large scale, and contains many buildings. It's a sorta-remake of a map from another game(yeah, I know). I have the map in my head and could easily scale things correctly if I had a character model to work with as a reference. I opened several of the subfolders in the Characters folder in the Generic Browser, but I didn't find any static meshes in the ones I checked.

    Does anyone know which folder I can find a static mesh of a character?

    #2
    It's in the SkeletalMesh .pk3 file. There's a bunch of character meshes there. I haven't found a need for this, so I haven't personally looked for it, but if you are still having problems let me know and I will post the full path + file name.... doing a full build, so I'm kinda stuck with not looking right now unless I want to make my build slow to a crawl (which I don't atm).

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      #3
      Open the generic browser -> click on actors classes -> pawn -> PhysAnimTestActor

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        #4
        Well, isn't a character supposed to be 96 units high? I'd say just make a cube that's 96 unites high and somewhere around 30 units wide. That can provide SOME idea of proportion.

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