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Blender (UT3-Ready) Texture/Material Creation?

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    Blender (UT3-Ready) Texture/Material Creation?

    Here is a Blender test rendering of the beginning shape that will become an 8 foot tall laser tag arena bunker. The final version will have window cutouts around the perimeter. This is precisely scaled from actual Photon laser tag arena blueprints.

    Right now I need a good realistic mid-gray carpet texture that will match its real life scale if you were to stand next to it. I could texture it with a simple jpeg image but I want it to look good in UT3 as a material with texture and depth to it. Can anyone give me some recommendation how to proceed?

    [shot]http://photonlasertag.home.comcast.net/bunker7.jpg[/shot]
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