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    ScreenCaptureCubeMapActor

    I have been using ScreenCaptureCubeMapActor's positioned around my map for rendering cube maps. Does bRenderOnce property of RenderToTextureCube actually stop the ScreenCaptureCubeMapActor from trying to render?

    #2
    I believe that property states that the render target can only be written to one time. What impact that has on the SceneCapture actors, I have no idea to be honest. If you want the SceneCapture actor to only render one time, I believe the correct way to do that is to set the Framerate property to 0. That should cause the scene to be rendered once when the map begins and then it will be static after that.

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      #3
      Ok that is what I was wondering. Thanks. I just wanted to make sure that they were static after rendering once.

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        #4
        Better set it to update rarely - because don't forget, once the map's loaded, it shows up with loq-quality textures, and the better ones are loaded later.

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