I'm shure the best way is to follow the method used in UT2004.
What wee need in UT3?
-a ScriptedTexture to display a text on a surface (it seems the 2DRenderToTexture UT3 actor has the same fonction as the ut2k4 ScriptedTexture)
(I have grab some info here : http://utforums.epicgames.com/showth...ipted+textures)
-a MessageTextureClient actor who allow the mapper to edit the text he want show ingame, the font use and the texture use to display the text (maybe just use the script of this UT2k4 actor and import/modify it to UT3, or maybe the fonctions of this actor can be created with the Kismet...)
That would probably only what we need to do...
To sumarize, the only thing we mess, it's a MessageTextureClient look's like actor.
But I have not enough knowledge to code it or simulate it with Kismet

Leave a comment: