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How do i add water to my level?
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flkk repliedOnyx uses a nice mesh for huge water, give it a try StaticMesh'LT_Onyx.SM.Mesh.S_LT_Onyx_SM_WaterPlane _03'
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ValKor01 repliedOriginally posted by Nawrot View PostYou do not need to recreate your own water material, there are plenty in Epics maps. Open one of them and see where water mesh and material are stored. Then fully load that packages and use them in your map. Those are in UN_something family.
Originally posted by jayoplus View PostI think you simply need to add water volume with a plane mesh as it's surface (which is what you apply the water material to).
Originally posted by VerteX View Postthis is the wrong area for this post (just stating)
btw 200th post (the real reason i talked)
It also seems a far better idea (to me and also to others ive seen ask questions about editing in this section) to ask for help on the subject of editing a level in the "Level Editing.... etc" section. I also havent seen any posts moved that have askes questions about editor functions etc that were posted in this section. If im wrong then fair enough, i didnt know and will post in another section in the future should i have any other issues.
Originally posted by Setheran View PostI could use some advice for adding water (not the volume, but the surface) to very large areas. Is there a reason for using a static mesh instead of a BSP sheet? The main problem is that because my water covers a huge area, nearly all of the UN-Liquid textures are stretched much too big to look good. The only one that looks right scaled up is the SoftRiver material, but that one's completely opaque and doesn't let you see anything below the surface.
What's the general solution for large bodies of water? Is a sheet acceptable, or should it be lots of TexPropPlanes tiled together or something?
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Setheran repliedI could use some advice for adding water (not the volume, but the surface) to very large areas. Is there a reason for using a static mesh instead of a BSP sheet? The main problem is that because my water covers a huge area, nearly all of the UN-Liquid textures are stretched much too big to look good. The only one that looks right scaled up is the SoftRiver material, but that one's completely opaque and doesn't let you see anything below the surface.
What's the general solution for large bodies of water? Is a sheet acceptable, or should it be lots of TexPropPlanes tiled together or something?
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VerteX repliedthis is the wrong area for this post (just stating)
btw 200th post (the real reason i talked)
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jayoplus repliedI think you simply need to add water volume with a plane mesh as it's surface (which is what you apply the water material to).
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Nawrot repliedYou do not need to recreate your own water material, there are plenty in Epics maps. Open one of them and see where water mesh and material are stored. Then fully load that packages and use them in your map. Those are in UN_something family.
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GrimmBigBadWolf repliedOriginally posted by ValKor01 View PostThank you ever so much!
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GrimmBigBadWolf repliedCheck out hourences' tutorial..
http://www.hourences.com/book/tutori...tervolumes.htm
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ValKor01 started a topic How do i add water to my level?How do i add water to my level?
Im stuck on this little issue here, i have an area where i would like to create a decent sized body of water that players would be able to swim in. I have the CE and the tutorials but havent seen anything on creating water.
I may have missed it during the many times ive been interupted while watching them. I was hoping someone could point me in the direction of the tutorial that covers this on the disk or if there isnt one then perhaps a tutorial that is online for me to look at.
I have tried looking over the tutorials on disk but had no success, I also tried searching for the answer first on here and then on google but didnt find my answer (im probably just not typing the right thing in the search).
Any help would be appreciated.Tags: None
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