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Enabling and Disabling Path Nodes?

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    Enabling and Disabling Path Nodes?

    Basically I have a destroyable bridge and I am wondering if there is a way to disable path nodes on the bridge after it is destroyed.

    #2
    I bet you could use Kismet to do that. I'm a total Kismet n00b, but ALVD offers tons of Kismet tuts so there's bound to be something there you could use.

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      #3
      The Kismet toggle action affects the bBlocked flag on NavigationPoints which controls whether bots will consider them.

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        #4
        Thanks a lot!

        I just started getting use to Kismet over the past few days since I had finished the static components of my map.

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