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Directional Gravity to one Point?

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    Directional Gravity to one Point?

    Hi

    i think everyone remembers abroxa's planet in yoshi's island for snes. The idea is a spherical object, a planet for example, which is small and where you can walk on the whole surface without falling down.

    In UE2 it was rather impossible. Has anyone an idea how it is in the new engine? is it generally possible to build a mutator for this without messing the whole thing up with bugs and errors?

    #2
    I still don't think it's possible, can't be 100% though.

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      #3
      That would be cool, to walk around upside down inside a big centrifuge like the Discovery spacecraft in the move 2001: a space odyssey or the spaceship in Mission to Mars!

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        #4
        You can make that gravity (lots of PhysicsVolumes LOL), but I don't think there is a way to change "up" and "down" (especially for particular players) - characters will only walk on the upper side.

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          #5
          hehehe... i remember making "gravity lifts" for UT 2k4

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            #6
            Whatever happened to Rvolumes from Roboblitz UnrealED.

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