Just open up a WF map. Look at the core, and you will notice about 6 emitters and maybe 3 or 4 cameras. The emitters do the explosion and the cameras let you see it happen. Just copy and paste it into your new map.
Thing is, the cameras get a little wierd afterwards...
Just open up a WF map. Look at the core, and you will notice about 6 emitters and maybe 3 or 4 cameras. The emitters do the explosion and the cameras let you see it happen. Just copy and paste it into your new map.
Thing is, the cameras get a little wierd afterwards...
i rekon i could fix that...
i know how to animate cameras, etc, so maybe i could check out the Kismet and Matinee sequences to do with that.
maybe, just MAYBE, i can crack this right open.
but first i need a month or so to finish my warfare map
I guess I'm not getting it......for example, I'm opening up WAR-Torlan and looking at the kismet events and not seeing anything like core destruction.
I'm not efficient with camera use whatsoever but from looking at the cameras on torlan and mirroring their settings into my map I'm still not getting the core explosion visual, only sound.
These are the cameras I am referring to:
The red dot on the core is where the emitters are, 2 sets of them...
u have to select & copy all emitters and cameras & the related kismet red/blue core destruction scene. one core has exactly 8 emitters & 3 cameras.
ive tried that in my own map and it worked pretty nice.
and btw. if someone has read kanthams basic warfare map tutorial:
he wrote:
Why is the PowerCore explosion not showing up when it explode?
The said particle effects are located inside the cooked maps, so there is no way that we can duplicate them into our level to get the effect they used. We can however, grab the Kismet that activates all the events once a powercore is destroyed. But that won't give us any visuals.
Just open up a WF map. Look at the core, and you will notice about 6 emitters and maybe 3 or 4 cameras. The emitters do the explosion and the cameras let you see it happen. Just copy and paste it into your new map.
Thing is, the cameras get a little wierd afterwards...
Seems to work for me ( I copied from WAR-Downtown), however my level has lots of lava and after pasting the emitters into my level strange graphical artifacts appeared on the lava shader anytime it was looked upon.
Because I made a back-up before doing this (recommended) I continued anyway and then play tested within the editor. The strange graphical artifacts continued UNTIL I fired off the Core sequence. Then everything seems to have returned to normal and the artifacts have disappeared. I wanted others to know just in case others come across graphical glitches like this while copying core sequences, it doesn't necessarily mean that their map is corrupted beyond repair. I am currently doing a full build so I can do a full test within the game itself and will post more if anything is amiss.
1. Open one of the UT3 original maps (if you like it's core camera movement )
2. Select Core and all of its emitters and cameras
3. Open your map and paste copied Core in it
4. Open again the same map from which you copied Core.
5. Go to Kismet and select all elements of copied Core's death sequence (hold CTRL + ALT and drag box, all selected items should have yellow borders and arrows)
6. Press CTRL + C to copy your selection.
7. Open your map, go to Kismet and paste (CTRL + V) what you have copied (if anything wont show, click somewhere in kismet working area and try pasting again)
8. Do the same for the second core.
It worked for me on two maps. Also you can run UnrealEd two times, then you can open two maps at the same time.
1. Open one of the UT3 original maps (if you like it's core camera movement )
2. Select Core and all of its emitters and cameras
3. Open your map and paste copied Core in it
4. Open again the same map from which you copied Core. 5. Go to Kismet and select all elements of copied Core's death sequence (hold CTRL + ALT and drag box, all selected items should have yellow borders and arrows)
6. Press CTRL + C to copy your selection.
7. Open your map, go to Kismet and paste (CTRL + V) what you have copied (if anything wont show, click somewhere in kismet working area and try pasting again)
8. Do the same for the second core.
It worked for me on two maps. Also you can run UnrealEd two times, then you can open two maps at the same time.
Ah, seen it in Kismet but could not figure out how to copy that stuff....I'll have to re-visit the old map and try that.....Thanks bro!
1. Open one of the UT3 original maps (if you like it's core camera movement )
2. Select Core and all of its emitters and cameras
3. Open your map and paste copied Core in it
4. Open again the same map from which you copied Core.
5. Go to Kismet and select all elements of copied Core's death sequence (hold CTRL + ALT and drag box, all selected items should have yellow borders and arrows)
6. Press CTRL + C to copy your selection.
7. Open your map, go to Kismet and paste (CTRL + V) what you have copied (if anything wont show, click somewhere in kismet working area and try pasting again)
8. Do the same for the second core.
It worked for me on two maps. Also you can run UnrealEd two times, then you can open two maps at the same time.
How about copying both cores,
then re-open the map for the second time and copy kismet for both core, saves some time uh?
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