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    Skyboxes

    How do I Make a skybox like I used to do in ut2k4???

    #2
    You can't in UT3, Instead, you make an additive level, and use the static mesh for lights, found in the UN-Sky.upk package I think.

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      #3
      I saw options for SKYBOX in some wall properties, not sure how to use them correctly. hmmm, hopefully they release a tutorial on how to do it or somebody knows.
      But if you're right, I guess I'll just have to make the world a lil bigger.

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        #4
        Yeah, the way levels are made, it doesn't use a skybox property on the wall. Look at DM-Deck or another map with a sky and you'll see what I'm saying.

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          #5
          ya, I didn't notice any skyboxes in there, just HUGE environments. Easier to do than skyboxes I'd say

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            #6
            Yeah, skyboxes are old-school. UT3 is all about the "nex-genz."

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              #7
              Yeah UT3 uses huge SkyDome static Meshes for the sky, it's much more realistic-looking imho, since you can have multi-layered materials... though they are slightly more resource intensive, but then again, the whole game is much more of a resource muncher... lol

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