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How to use custom sounds

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  • replied
    Originally posted by {SAP}THEEDGE View Post
    I posted this in the scripting section, but maybe it is better suited for this forum.

    I am trying to change the sound on my weapon and need some help.

    I need the basic steps of how to create a custom package(what name, group, etc. to use so I don't screw something up). I then can import the sound, but it looks like the calls in the program are to sound cues. How do I import the sound, then add a sound cue that calls it?

    Thanks for any help on this or a link to a tutorial that will explain it!
    I know how music is set and listen in editor;
    maybe this can help you for a start;

    1. Basicly you first import sound wav into editor -save in your package
    (my package-group-sound-name of the sound)
    editor will ask you if you want to be a sound cue-check that option-ok

    2. go to package and open properites of your waw
    (you'll see your imported wav and sound cue)

    3. click on wav and expand properties
    -editor will check compability or something like that

    4.than open sound cue -you'll need to conect links between your
    -wav -atenuation- and funny lookin' speaker.

    5. (this is for music for your map) select generic and click -new-
    from drop down menu choose (ut music) -ok
    (save in group where is your wav and sound cue)

    6. Expand in your package properties of your ut music icon
    there you'll see a 5. diferent names under each oneyou'll see line-sound cue
    -put your sound cue in it.

    7. in editor find (world info) from drop down menus
    find map info -expand-there you'll see;
    map name...name of your map
    map description... for your map
    how many players...
    dm-ctf ...
    music or sound ambient(sorry I forgot)-there you put your ut music

    8. Don't forget to save your package

    9. place a reverb volume like you place a blocking volume in your map
    ( it is same colour like blockin volume)

    10. build all -play in editor and you should hear your music playing

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  • replied
    Bump...no one knows how to do this??

    Leave a comment:


  • replied
    +1 ... help

    Leave a comment:


  • started a topic How to use custom sounds

    How to use custom sounds

    I posted this in the scripting section, but maybe it is better suited for this forum.

    I am trying to change the sound on my weapon and need some help.

    I need the basic steps of how to create a custom package(what name, group, etc. to use so I don't screw something up). I then can import the sound, but it looks like the calls in the program are to sound cues. How do I import the sound, then add a sound cue that calls it?

    Thanks for any help on this or a link to a tutorial that will explain it!
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