Announcement

Collapse
No announcement yet.

How to use custom sounds

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How to use custom sounds

    I posted this in the scripting section, but maybe it is better suited for this forum.

    I am trying to change the sound on my weapon and need some help.

    I need the basic steps of how to create a custom package(what name, group, etc. to use so I don't screw something up). I then can import the sound, but it looks like the calls in the program are to sound cues. How do I import the sound, then add a sound cue that calls it?

    Thanks for any help on this or a link to a tutorial that will explain it!

    #2
    +1 ... help

    Comment


      #3
      Bump...no one knows how to do this??

      Comment


        #4
        Originally posted by {SAP}THEEDGE View Post
        I posted this in the scripting section, but maybe it is better suited for this forum.

        I am trying to change the sound on my weapon and need some help.

        I need the basic steps of how to create a custom package(what name, group, etc. to use so I don't screw something up). I then can import the sound, but it looks like the calls in the program are to sound cues. How do I import the sound, then add a sound cue that calls it?

        Thanks for any help on this or a link to a tutorial that will explain it!
        I know how music is set and listen in editor;
        maybe this can help you for a start;

        1. Basicly you first import sound wav into editor -save in your package
        (my package-group-sound-name of the sound)
        editor will ask you if you want to be a sound cue-check that option-ok

        2. go to package and open properites of your waw
        (you'll see your imported wav and sound cue)

        3. click on wav and expand properties
        -editor will check compability or something like that

        4.than open sound cue -you'll need to conect links between your
        -wav -atenuation- and funny lookin' speaker.

        5. (this is for music for your map) select generic and click -new-
        from drop down menu choose (ut music) -ok
        (save in group where is your wav and sound cue)

        6. Expand in your package properties of your ut music icon
        there you'll see a 5. diferent names under each oneyou'll see line-sound cue
        -put your sound cue in it.

        7. in editor find (world info) from drop down menus
        find map info -expand-there you'll see;
        map name...name of your map
        map description... for your map
        how many players...
        dm-ctf ...
        music or sound ambient(sorry I forgot)-there you put your ut music

        8. Don't forget to save your package

        9. place a reverb volume like you place a blocking volume in your map
        ( it is same colour like blockin volume)

        10. build all -play in editor and you should hear your music playing

        Comment

        Working...
        X