Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

Some new tutorials

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Some new tutorials

    I have released a set of three new UE3 tutorials on my community website:

    http://www.hourences.com/book/tutorialsue3faq.htm - Editor FAQ
    http://www.hourences.com/book/tutorialsue3terrain.htm - How to create a terrain
    http://www.hourences.com/book/tutorialsue3phys.htm - How to apply basic physics to an object.

    I have 15 other UE3 tutorials available on my website: http://www.hourences.com/book

    Enjoy

  • #2
    Thank you Hourences! I was hoping you'd be adding some level design input now that the game is out!

    Comment


    • #3
      I love you, keep 'em coming.

      Comment


      • #4
        Wow you're a life saver man, most of these tutorials are just the things I have been looking for. However, I did not see a skybox tutorial. I know how to make the basic layout itself with the seperate brush and what not from the original level, but where is the option for the skybox camera?

        Comment


        • #5
          There's not a whole lot to say about a skybox so it is rather hard to write a tutorial on it.
          A skybox is nothing more than a (or multiple) really large staticmesh actor around the whole level. The old idea with a skybox cube and zoneinfos and all can't be done anymore in UE3. Or actually it could, but it would have a large impact on perfomance so while you can, you don't want to.

          Comment


          • #6
            Hourences, I've been using your tutorials and loving them, but I'm stuck on the terrain one. When I'm at the texture-appliacation stage, I can't get my two layers to appear properly. I've been fidgeting around with whick material goes on which layer, but I can't get a consitent result.

            I had to make my own material, because the swatch I wanted to use was a texture. Now I go to apply it and it doesn't appear as the default texture, and furthermore prompts me to add another layer as soon as I click OK on the first. Even when I do this, no texture appears.

            So I suppose as clarification, what does the layer/material heirarchy in the Terrain window look like, expanded, for just two layers (one base grass and another alteration)?

            Comment


            • #7
              Nice one Hourences
              Any chance of doing a step by step guide on a small map.
              So us thicko`s can get our head around adding textures,finding the textures we need ect.

              Comment


              • #8
                Originally posted by T@F View Post
                Nice one Hourences
                Any chance of doing a step by step guide on a small map.
                So us thicko`s can get our head around adding textures,finding the textures we need ect.
                I second that. A step by step guide would be great. Thanks for what you've already done!

                Comment


                • #9
                  Oh, Hourences! Nice man, good to see you're still here.

                  Comment


                  • #10
                    Thankyou very much Hourences

                    Comment


                    • #11
                      Terrain eh?

                      Thanks man.

                      Comment


                      • #12
                        Thanks all

                        Maybe I will write a complete "your first level" tutorial one day, but it's not a priority for me. A 'your first room' tutorial anyone can write, I'd rather cover the slightly more complex subjects than extreme beginner tutorials.

                        At the top of my list are currently Lighting and a small tutorial on the foliage actor.

                        Will be releasing my GOW level next week, and I'll also release near final screenshots of my 100 percent custom UT3 DM map.

                        Comment


                        • #13
                          Awesome

                          Thanks!
                          Your tutorials have always been excellent, i've been looking forward to your input on UED3.
                          Thanks again.

                          Comment


                          • #14
                            Awesome work m8!!! Thanks a bunch!

                            Comment


                            • #15
                              hey Hourences i like your tutorials they have been a big help i am now stuck on how to make things break i want to make walls crumble and glass windows break maybe you can give some attention to this subject or point me to someone who has already written about it

                              Comment

                              Working...
                              X