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My Unreal editor video Tutorials

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  • replied
    can't wait to see that, i need it really bad as i have lots of characters to import

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  • replied
    ya veohs my only place to get the vids
    trust me I have tried many many upload places and veoh is the best

    The next video will probally be for GOW
    check out the tail end of this thread

    http://forums.epicgames.com/showthre...=587492&page=2

    Figured out how to import characters and have them attack

    Without Source code editing!!!

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  • replied
    Nevermind, I figured out that it had to be a kActor

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  • replied
    cannedmushrooms, I have a question about your movable lights. I noticed right away that your light static mesh fell to the ground when you shot it, and your statue moved. I've tried changing every physics property of the staticmesh actor, but to no avail. How did you do it?

    Thanks,
    Dave

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  • replied
    for mirrors use Actor Classes > Scene Capture Actor > Scene Capture Reflect Actor
    and use as material Generic > Render to Texture > T_R2T_02

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  • replied
    nice vids, cannedmushrooms

    By any chance, would you be able to make a vid showing how to edit node setups and everything associated with them? I also noticed deleting an orb station cause the test map to not even spawn vehicles.

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  • replied
    Any chance of putting the movies where we dont have to sign up plz.
    So we can just download them.

    I dont want to sign up for a couple of movies.
    Thanks.

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  • replied
    i understand now
    Thank You

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  • replied
    Originally posted by razvanab View Post
    i mean to bind a skylight and a Sky Drone together....
    i would say probally not because they are two seperate classes

    Class of lights

    compaired to class of pawn


    The king of pawns owns all of static mesh land Therefore you can bind them.
    Static meshes however wont move with the actor only interactor move.

    Now in theory and this is true theory A contraint can bind to a mesh and a light.

    Now I would go down the maybe triggering a constraint responce to bind the light to the interactor.

    If you are thinking that its going to cast a magical dynamic light within you scene like a flashlight. It will probally suck cause constraints are like thread they bend towards the ground with gravity.

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  • replied
    i mean to bind a skylight and a Sky Drone together....

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  • replied
    Way of seeing yourself
    Put down a block of geometry and a camera pointing out

    its cheap but it works

    Sorry havent dug into the material editor yet all that much.

    heres an exsample
    I could have found a better material all you need is somthing shiny
    but it was early and I still had no coffee.
    http://www.jasonwelsh.com/gow/DM-Mirror.zip

    make sure you open kismet to see how it works

    also this code is handy for a 3rd person camera switch ingame




    And if you mean a mesh to an actor
    watch this

    ttp://www.veoh.com/videos/v1486374yHxSRZne

    hope that helps

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  • replied
    cannedmushrooms i have 2 questions ....

    1.how can i make a mirror ?
    2.can i bind an class actor to a mash ?

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  • replied
    Oo
    Man u are GOD! Great work, plz dont stop
    Next lesson "advanced texturing" ?

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  • replied
    Look for my newest vids on veoh

    This one is still uploading but should be done soon



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  • replied
    click on the unlit button in the viewport

    Leave a comment:

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