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    #31
    I can confirm 100% that it is the radeon 1x00 series I just bought a nvidia 8800GTS and it works 100% now.

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      #32
      well it still appears to be an issue with 1x00 series only on vista, both 32 and 64 bit versions, i hope this is addressed in the next ati driver update or patch release. Im very dissapointed that this is still a problem, and i don't exactly have the money to go out and buy an nVidia card just to use UED

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        #33
        Im also having same problem. Vista x64 ATi x1650 pro. Hope this gets patched soon. Gutted!!

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          #34
          I'm not sure if you guys are having the same problem I was, let me explain.

          When I built my map geometry, some of my surfaces became invisible, and It occurred in the game as well as the editor.

          It seems this is a limitation of the BSP geometry. It's meant for blocking out large areas, not details. You can still build things with brushes, i.e BSP geometry, but when you're done, just convert it to a static mesh, save it in your "mypackage", and add it to your level, deleting the BSP geometry. One tricky part about this is making sure the collision faces, in the static mesh editor, are close enough to the actual shape to use in the game. I had to play around with this a bit for it to work, but it solved my invisible block problem.

          I hope this helps...

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            #35
            Originally posted by Chaaaaaaaalie View Post
            I'm not sure if you guys are having the same problem I was, let me explain.

            When I built my map geometry, some of my surfaces became invisible, and It occurred in the game as well as the editor.

            It seems this is a limitation of the BSP geometry. It's meant for blocking out large areas, not details. You can still build things with brushes, i.e BSP geometry, but when you're done, just convert it to a static mesh, save it in your "mypackage", and add it to your level, deleting the BSP geometry. One tricky part about this is making sure the collision faces, in the static mesh editor, are close enough to the actual shape to use in the game. I had to play around with this a bit for it to work, but it solved my invisible block problem.

            I hope this helps...
            The problem we have does not have anything to do with detail or building the BSP, if everything is unselected, it looks fine, in the game and editor; however, when we CLICK ON A SURFACE to select it - to, for example, apply a material/texture - it turns invisible. This problem is very hard to work with when all the surfaces begin to disappear, and actor placement is near impossible because it won't ray-trace correctly to the surface, but rather the VERY edge of the map itself. Thanks for your advice though, you just misunderstood our issue.

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              #36
              Saphire X1950 Pro

              I posted this somewhere else

              I can only select/highlight three sides of any bsp
              brush/geometry the other sides disapear untill i deselect them
              This is the way I get around it. straight after you build your
              geometry, select/highlight every suface eg walls, floors and
              ceilings find out which of them turns invisible deselect them
              and then place the cursor over one of the offending sufaces
              right click to bring up the surface properties box
              tick/untick accept lights/accept dynamic lights force lightmap,
              plus the first three in the lighting channel,apply and build
              geometry then check that suface to see if you can select it
              without it vanishing if you can ,save it and move on to the
              thers and do the same (individualy). Properies that work 4
              one surface might not work on another so its trial and error
              After you line everything up set the properties back to default,
              just in case it messes up something down the road.
              Havent a clue what causes this,as Im a nube when it comes
              to pcs in general
              any way hope this helps

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                #37
                Just installed Catalyst 8.1 drivers and the issue seems to be gone for me, at least I haven't seen it yet after creating 2 rooms. *prays*


                edit: Completed a simple map, still no sign of the problem.

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                  #38
                  Downloading 8.1's now, ill let everyone in on my situation in a few minutes

                  EDIT**
                  8.1 drivers worked for me as well! good news for everyone i guess.

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