I can confirm 100% that it is the radeon 1x00 series I just bought a nvidia 8800GTS and it works 100% now.
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Surface dissapears when selected
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well it still appears to be an issue with 1x00 series only on vista, both 32 and 64 bit versions, i hope this is addressed in the next ati driver update or patch release. Im very dissapointed that this is still a problem, and i don't exactly have the money to go out and buy an nVidia card just to use UED
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I'm not sure if you guys are having the same problem I was, let me explain.
When I built my map geometry, some of my surfaces became invisible, and It occurred in the game as well as the editor.
It seems this is a limitation of the BSP geometry. It's meant for blocking out large areas, not details. You can still build things with brushes, i.e BSP geometry, but when you're done, just convert it to a static mesh, save it in your "mypackage", and add it to your level, deleting the BSP geometry. One tricky part about this is making sure the collision faces, in the static mesh editor, are close enough to the actual shape to use in the game. I had to play around with this a bit for it to work, but it solved my invisible block problem.
I hope this helps...
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Originally posted by Chaaaaaaaalie View PostI'm not sure if you guys are having the same problem I was, let me explain.
When I built my map geometry, some of my surfaces became invisible, and It occurred in the game as well as the editor.
It seems this is a limitation of the BSP geometry. It's meant for blocking out large areas, not details. You can still build things with brushes, i.e BSP geometry, but when you're done, just convert it to a static mesh, save it in your "mypackage", and add it to your level, deleting the BSP geometry. One tricky part about this is making sure the collision faces, in the static mesh editor, are close enough to the actual shape to use in the game. I had to play around with this a bit for it to work, but it solved my invisible block problem.
I hope this helps...
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Saphire X1950 Pro
I posted this somewhere else
I can only select/highlight three sides of any bsp
brush/geometry the other sides disapear untill i deselect them
This is the way I get around it. straight after you build your
geometry, select/highlight every suface eg walls, floors and
ceilings find out which of them turns invisible deselect them
and then place the cursor over one of the offending sufaces
right click to bring up the surface properties box
tick/untick accept lights/accept dynamic lights force lightmap,
plus the first three in the lighting channel,apply and build
geometry then check that suface to see if you can select it
without it vanishing if you can ,save it and move on to the
thers and do the same (individualy). Properies that work 4
one surface might not work on another so its trial and error
After you line everything up set the properties back to default,
just in case it messes up something down the road.
Havent a clue what causes this,as Im a nube when it comes
to pcs in general
any way hope this helps
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