Announcement

Collapse
No announcement yet.

Exporters ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by moziz View Post
    I read somewhere sometime ago that Unreal3 supports .ASE which is fairly simple file format (plain text). And as far as I know, Maya should have exporters for ASE.

    I have no info on the actual procedure of getting the meshes out of maya to be covered in blood in game though.
    WHERE is the option in UE3 to import an ASE file??

    Comment


      #17
      Originally posted by IzaFly View Post
      WHERE is the option in UE3 to import an ASE file??
      Static mesh importing is done through the generic browser, File > Import

      Comment


        #18
        Thx, SmokeRingHalo!

        Comment


          #19
          I've used XSI Mod Tools, and while I find the UI very easy to learn, but it has a lot of limitations because it is a distributed for free. The max poly count for exported models is fairly low. The UV map is only exported at one resolution. And it's too low for a newb like me to work with comfortably.

          It has been a while, though. I think I was using version 4.0, and it's at version 6.1 or something now. Maybe they've upped the max poly count.

          Comment

          Working...
          X