Sorry about that, don't really know what to say. it lacks z-axis gameplay & each base are not really UT friendly. While the map is a beauty, it feels empty with part void of walls/pickup/lifts.
The same map with only BSP would be quite blank, the general layout would fit CS better for example.
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CTF_AnkalaKeeps [PC/FINAL]
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Gloryroader replied"Too big for fast pace" - Okay, I get that, but what does "too simple for technical" mean, exactly? I doubt that I'll rebuild this one, but I'd like to know so I can improve with future levels.
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BomBerWill repliedTotally didn't see this one -_-. Too big for fast pace & too simple for technical. So it's well made but I don't like the "gameplay".
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Gloryroader started a topic CTF_AnkalaKeeps [PC/FINAL]CTF_AnkalaKeeps [PC/FINAL]
Name: CTF-AnkalaKeeps
Version: Final
Description: Two modest keeps face each other across a long courtyard while back alleys provide alternate access points and stingy views of what lies beyond the boundaries of this arena.
Screenshots:
Homepage: Unreal Depot
Download: Download HereTags: None
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