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CTF_AnkalaKeeps [PC/FINAL]

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  • replied
    Sorry about that, don't really know what to say. it lacks z-axis gameplay & each base are not really UT friendly. While the map is a beauty, it feels empty with part void of walls/pickup/lifts.
    The same map with only BSP would be quite blank, the general layout would fit CS better for example.

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  • replied
    "Too big for fast pace" - Okay, I get that, but what does "too simple for technical" mean, exactly? I doubt that I'll rebuild this one, but I'd like to know so I can improve with future levels.

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  • replied
    Totally didn't see this one -_-. Too big for fast pace & too simple for technical. So it's well made but I don't like the "gameplay".

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  • started a topic CTF_AnkalaKeeps [PC/FINAL]

    CTF_AnkalaKeeps [PC/FINAL]

    Name: CTF-AnkalaKeeps
    Version: Final
    Description: Two modest keeps face each other across a long courtyard while back alleys provide alternate access points and stingy views of what lies beyond the boundaries of this arena.
    Screenshots:




    Homepage: Unreal Depot
    Download: Download Here
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