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Epic FHM (alias Epic Fix for Hammer Manta Glitch) [Mutator][PC]

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    Epic FHM (alias Epic Fix for Hammer Manta Glitch) [Mutator][PC]

    Name: Epic FHM (alias Epic Fix for Hammer Manta Glitch)
    Version: 1.0 Final
    Description: Serversided fixing of the Manta/Viper jump exploit/glitch with the Impact Hammer.
    Features:
    • Removes the ability to use the Manta/Viper EMP glitch
    • Full net support
    • Full compatiblity to other mutators
    • No replacement of Pawn, PlayerController classes (or anything)
    • Works for instant action and online games
    • Server sided only
    • ServerActor to keep server pure
    • No dependency of the package when playing recorded demos
    • No requirement of WebAdmin


    Friendly Name: Epic Fix for Hammer Manta Glitch
    Date: March 22, 2014
    Compatibility: NOT TESTED (works in 2.1, could be lower)
    Size: ~ 13 KB
    Comment: I know that the name is not the smartest one. Nevermind...
    Credits: Epic Games
    Coder: RattleSN4K3

    Demonstration:


    Download:
    EpicFixHammerManta_v1.0Final.zip
    EpicFixHammerManta_v1.0Final_incl_Source.zip


    Read the Readme file for more information.

    #2
    The pace at which you fix and code stuff is just insane.
    gg on that

    Comment


      #3
      I'm just having fun trying to work on several undone things .

      Comment


        #4
        I'm going to use selection of your mutators (especially bugfixes) on our warfare server.

        Keep on mute spree!

        If you have fixes for following in your inventory, it could be great!

        - Sometimes after titan or redeemer explosion, player gets disoriented, meaning the crosshair is not calibrated with your weapon projectile. It is usually for a short time, and gets back to normal in 3 or 4 seconds.
        - Making possible to change vehicles in map randomly in each match, with combination of Necris and Axon vehicles.
        - In warfare game, when a team loses all nodes, give the weaker team one last chance to get their prime node, by giving Double Damage or some special pickup for a short time.
        - Two shots kill for titan by secondary hammer gun. i.e. titan gets 400 damage each time by secondary hammer, if a play can get close enough to hit titan with that. In this way, in 30 players game in w00t when there are multiple titan, there are more chance for pawns to take out titans.

        Comment


          #5
          Hmm, some of these ideas are too special. I don't think i'm going to work on such mutators.

          -----------------------------

          Originally posted by Zeytun View Post
          I'm going to use selection of your mutators (especially bugfixes) on our warfare server.
          Nice to here. Thanks.

          Originally posted by Zeytun View Post
          - Sometimes after titan or redeemer explosion, player gets disoriented, meaning the crosshair is not calibrated with your weapon projectile. It is usually for a short time, and gets back to normal in 3 or 4 seconds.
          SuperWeaponScreenShakeFix by WGH.


          Originally posted by Zeytun View Post
          - Making possible to change vehicles in map randomly in each match, with combination of Necris and Axon vehicles.
          Try XS Vehicle Set Replacement Mutator

          Comment

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