If you completely change the look of the UT2004 assault rifle then yes it looks exactly like it. That's like saying a Ferrari looks exactly like a 79 ford pinto if you completely rebuild it to look like it. 
The ut'04 assault rifle is a bull pup (clip behind the handle), the prototype is not. The ut'04 assault rifle has a drum mag for grenades behind the handle, the prototype does not. The ut'04 assault rifle has a lower barrel for the grenades, the prototype does not. The ut'04 assault rifle has a carrying handle on the top, the prototype does not. The only thing similar is the bottom of the handle is connected to the stock.
What is this supposed to mean? Are you referring to the Emissive channel on the material? FYI the material IS the stock rocket launcher material with the textures swapped out. I backed way off on the Specular already. I have no problems with the gun being excessively "glowy" except in a couple stock maps that have excessively bright lights. Do you have your post processing cranked up on intense? If so that's your problem. It makes everything have excessive bloom Making things look more "glowy" than they actually are.
The enforcer is actually silver...(look at the glow on that and that's just in the editor!)

The link gun is more gray than white...

...and actually glows excessively in DM-Defiance...

If you're going to use images, make sure they are from ACTUAL game models not artists renderings.
DM-Defiance with post processing on default:

DM-Defiance with post processing on intense:

See the differance in how bright the post processing makes it look. The side of the buildings are washed out from the excessively bright directional lights. Most if not all of the stock maps have 5 to 6 directional lights & most of them have a brightness value of 3 which makes WHITE (color 255,255, 255) things glow.
Final point, this is a FINAL release. I asked for beta testers. I got 3 volunteers that had NO issues with the gun. I'm not changing anything (refer to the FINAL RELEASE statement <---)

The ut'04 assault rifle is a bull pup (clip behind the handle), the prototype is not. The ut'04 assault rifle has a drum mag for grenades behind the handle, the prototype does not. The ut'04 assault rifle has a lower barrel for the grenades, the prototype does not. The ut'04 assault rifle has a carrying handle on the top, the prototype does not. The only thing similar is the bottom of the handle is connected to the stock.
Originally posted by RattleSN4K3
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The enforcer is actually silver...(look at the glow on that and that's just in the editor!)

The link gun is more gray than white...

...and actually glows excessively in DM-Defiance...

If you're going to use images, make sure they are from ACTUAL game models not artists renderings.
DM-Defiance with post processing on default:

DM-Defiance with post processing on intense:

See the differance in how bright the post processing makes it look. The side of the buildings are washed out from the excessively bright directional lights. Most if not all of the stock maps have 5 to 6 directional lights & most of them have a brightness value of 3 which makes WHITE (color 255,255, 255) things glow.
Final point, this is a FINAL release. I asked for beta testers. I got 3 volunteers that had NO issues with the gun. I'm not changing anything (refer to the FINAL RELEASE statement <---)
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