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DM-Esoteric [Final]

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    DM-Esoteric [Final]

    Name:

    DM-Esoteric

    Version:

    1.0

    Description:

    Based on a UDK map (Made a link to the thread for those that want to try it out) where I messed around with BSP in I started to make this map,
    The map is set on an astroid in space in a forunner facility.

    Download:

    http://www.mediafire.com/?tpdtf5tfa0r5tj5
    http://ut3.ut-files.com/index.php?di...M-Esoteric.rar
    http://www.utzone.de/forum/downloads...o=file&id=4142

    UDK thread:

    http://forums.epicgames.com/threads/...5#post30908825

    Changes:
    Made the map brighter.
    Change lighting to some extent.
    Made some alignment better.

    Fixes that didn't make it:
    Lighting fixes of Darkn3ss is QnL didn't work out due to some performence issues
    Still getting this weird problem on the window side of the map making the sounds sound weird .

    Screenshots:
    [shot]http://www.img.mastergamers.net/uploads/1358589296.jpg[/shot]

    [shot]http://www.img.mastergamers.net/uploads/1358548609.jpg[/shot]

    [shot]http://www.img.mastergamers.net/uploads/1358582402.jpg[/shot]

    [shot]http://www.img.mastergamers.net/uploads/1358609624.jpg[/shot]

    [shot]http://www.img.mastergamers.net/uploads/1358554224.jpg[/shot]

    Download:

    http://www.mediafire.com/?tpdtf5tfa0r5tj5
    http://ut3.ut-files.com/index.php?di...M-Esoteric.rar
    http://www.utzone.de/forum/downloads...o=file&id=4142

    #2
    The floors look wicked sick! very nice BSP work there, <looks like quite a bit of trick brush work> how many lights are in the map?

    Also you might want to use the shot tag instead of the img tag like this

    [shot]http://www.img.mastergamers.net/uploads/1358589296.jpg[/shot]

    and place a space between shots or drop them down a line so their not all bunched up.

    Comment


      #3
      Like the atmosphere, crazy tech layout, YGB color lighting, shadows, good on scaling and BSP; but needs preview shot, player load and author in the menu. Great space skybox with a bunch of asteroids (oh my !) and there's some interesting z-axis there. Made good simple texturing overall, fun gameplay and the bots are good here in this.

      Two mirrors:
      http://ut3.ut-files.com/index.php?di...M-Esoteric.rar
      http://www.utzone.de/forum/downloads...o=file&id=4142

      PS: Supposed to be v1.0 final; why v3.0 in the file name on Mediafire?

      Comment


        #4
        Originally posted by 1XTreme View Post
        The floors look wicked sick! very nice BSP work there, <looks like quite a bit of trick brush work> how many lights are in the map?
        thnx. fixed the shot tag image thingy. There are about 1200 (1196) lightpoints on the map first the amount was doubled for a bright source etc, but that looked worse IMO.


        Originally posted by Private Tux View Post
        Like the atmosphere, crazy tech layout, YGB color lighting, shadows, good on scaling and BSP; but needs preview shot, player load and author in the menu. Great space skybox with a bunch of asteroids (oh my !) and there's some interesting z-axis there. Made good simple texturing overall, fun gameplay and the bots are good here in this.

        PS: Supposed to be v1.0 final; why v3.0 in the file name on Mediafire?
        TY, kinda was a late upload that night (uploaded it when I was half asleep )so named v3 instead of [FINAL]. I also thought I added the preview shot info/author in the .ini file, I guess it failed

        Comment


          #5
          Yes, failed at preview shots (any suggestions on what the player load range should be?). But I like the layout, z-axis, lighting/shadows, designs all over, floors and flow. The skybox area looks really cool with the rocks in upper part of the map and then asteroids/space scene in the skybox proper. I like the trim textures/meshes especially in the doorways. Also, the blues, yellows and greens really stand out and look good against the gray background. Oh, and the bots can give a tough match also.

          Comment


            #6
            Good seeing this map as a final All the colors look lovely.
            Also, great work on the trimming and the texture variations.

            The lightning still seems to uniform to me. How come it caused so much performance issues?
            Raising the lightmap on the points where a Dynamic light comes in shouldn't be that critical in terms of performance if your map is build up out of BSP mainly (Can't say for sure)
            If you set it around 8.0 / 4.0 max. (2.0 and 1.0 are if you're going for sirious shadows)

            I'll play a few rounds tonight and let you know furtheron.

            Comment

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