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[PC/PS3] DM-SpaceOpera

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    [PC/PS3] DM-SpaceOpera

    Update : 26/01/2013

    Name: SpaceOpera
    Version: 2.2
    Compatibility: Titan Pack for PC.
    Platforms: PC & PS3

    Comments: After hours playing my own map, I think this version is pretty finished.
    You can use & redestribute.
    It's my first PS3 cooking so if there is bugs or anything else, feel free to report.

    Every feedback is welcome as usual !

    26/01/2013 Update :

    * Fixed many collision problem ( thanks Firmament )
    * Removed some objects in storage room to make it more playable
    * UDamage paddle lowered to ground
    * Power reactor sound fixed
    * Added physics to box conveyors


    Screenshot:

    [shot]http://www.danara.fr/Unreal/SpaceOpera/SO14.png[/shot] [shot]http://www.danara.fr/Unreal/SpaceOpera/SO12.png[/shot]

    [shot]http://www.danara.fr/Unreal/SpaceOpera/SO9.png[/shot] [shot]http://www.danara.fr/Unreal/SpaceOpera/SO7.png[/shot]

    [shot]http://www.danara.fr/Unreal/SpaceOpera/SO5.png[/shot]

    More screenshots on my webpage : here

    Homepage: HomePage

    Download:
    * [HTTP v2.2]PC Download
    * [HTTP v2.1b]PS3 Download

    #2
    Looks interesting & original .. thx for sharing your work with us.
    Originally posted by Naarshakta View Post
    Every feedback is welcome as usual !
    I'd suggest to use the "shot' tag instead of the "img" tag for the screen shots on your map releases Naarshakta. / quote my post for an example - (Just make sure you put a space or a line between them so their not all clumped together.)

    [shot]http://www.danara.fr/Unreal/SpaceOpera/SO14.png[/shot] [shot]http://www.danara.fr/Unreal/SpaceOpera/SO12.png[/shot]

    [shot]http://www.danara.fr/Unreal/SpaceOpera/SO9.png[/shot] [shot]http://www.danara.fr/Unreal/SpaceOpera/SO7.png[/shot]

    [shot]http://www.danara.fr/Unreal/SpaceOpera/SO5.png[/shot]

    Comment


      #3
      Like 1XTreme said. Downloading and I'll kick up with the review soon.

      Comment


        #4
        This map has several collision problems. They make it barely playable in any "competitive" way. Visually-speaking, it's very solid and quite original even though I noticed at one place a small yellow pillar that really doesn't belong to the overall high-tech look of the corridors.

        I really like this map, as much as I hope that you're going to fix it. If needed, I can send you screenshots of these few places where I met annoying invisible walls.

        Comment


          #5
          Great map.

          Great atmosphere, lighting, solid layout, jumppads, weapon/item placement, nice skybox, and good use of box physics/power generator. Fun gameplay with original and the bots are worth it.

          Two mirrors (PC):
          http://ut3.ut-files.com/index.php?di...SpaceOpera.zip
          http://www.utzone.de/forum/downloads...o=file&id=4143

          One mirror (PS3):
          http://ut3.ut-files.com/index.php?di...eOpera_PS3.zip

          Edit and re-reviewed this post with the fixed version of this map.

          Comment


            #6
            Originally posted by Firmament View Post
            This map has several collision problems. They make it barely playable in any "competitive" way. Visually-speaking, it's very solid and quite original even though I noticed at one place a small yellow pillar that really doesn't belong to the overall high-tech look of the corridors.

            I really like this map, as much as I hope that you're going to fix it. If needed, I can send you screenshots of these few places where I met annoying invisible walls.
            This comment is exactly what I need because I played too long. I needed an external view

            Yes, if you can send me some screens of where you think I need to change things, it will be apreciated. It might be because I use the defaults collision model from static meshes, where do you see thoses collisions issues ?

            Maybe I need to do all the map collision with blockingvolume ..?

            Originally posted by Private Tux View Post
            Great atmosphere, lighting, solid layout, jumppads, weapon/item placement, nice skybox, and power generator sound is much noisy (does have a trigger on it?). Fun gameplay with original and the bots are worth it.
            About the power generator, you were right, the sound volume was 2x instead of 1, I dont know what happens here but it will be fix for the next version. Thanks a lot.

            Thanks for the comments. Feel free to tell me what you think.

            PS : excuse me for my bad english ...

            Comment


              #7
              Actually, I wasn't refering to meshes, but rather walls The very structure of the map.
              Too make it clear, here's what I would love to see fixed on some future version of the map. Well, not everything as UT3 stopped working as I was taking screenshots, but I guess there are enough of them for you to have an idea of what sort of issues I'm reporting.


              Image 1:
              EDIT: removed image

              I know there's a Super Damage on there, but to be honest, having to perform a jump in the center of that room just to even walk directly to the entrance behind it is very annoying. Especially when you consider that people can shot you from everywhere at this moment...


              Image 2 and 3:

              EDIT: removed images

              I'm preparing to go down, following the slope. Considering how I'm positionned, there should normally not be any problem. However, at Image 3, I can't go any further! The blocking volume (or whatever it is called) of that wall appears to be too massive in there.


              Image 4:
              EDIT: removed image

              Could you please make this moving thread actually working as expected ingame? Several other maps have done it before, and I guess that that shouldn't be too complicated! (0 skill mapper's opinion... )


              Images 5 and 6, 7 and 8, 9 and 10, 11 and 12:
              EDIT: removed images

              Same issue as with 2 and 3.


              Image 13:
              EDIT: removed image

              That small "pillar" is perfect on urban maps as we can see some on Epic's ones, but it simply looks out of context in a space environment, in my opinion.

              Comment


                #8
                Originally posted by Firmament View Post
                Image 13:
                [shot]http://i49.tinypic.com/5efxh3.png[/shot]

                That small "pillar" is perfect on urban maps as we can see some on Epic's ones, but it simply looks out of context in a space environment, in my opinion.
                Yeah, you're right, it's kind of weird xD , I will remove it.

                Ok I see, I understand what you talking about collision, I will check that. Thanks for help. I will posted an updated version when it's ready.

                Comment


                  #9
                  26/01/2013 Update :

                  * Fixed many collision problem ( thanks Firmament )
                  * Removed some objects in storage room to make it more playable
                  * UDamage paddle lowered to ground
                  * Power reactor sound fixed
                  * Added physics to box conveyors

                  Comment


                    #10
                    Will try it tonight. Thanks for fixing it!

                    Comment


                      #11
                      Editing post #5; re-review and updating archive with the new version (2.2 for PC), same file name but different file size.

                      Comment


                        #12
                        why is the author name AngelNaar? Anyway, I like the space skybox, steam, moving lights, details, waste area, bubble tunnel, moving boxes, gyroscope thing, conveyor belts, layout, lighting and atmosphere. The bots seem to be even tougher than Esoteric, but it's a little tighter in here as well. Just make sure you know where all the pickups are.

                        Comment


                          #13
                          Pretty atmospheric map, I like it!
                          It sort of reminds me of another great map "DM-Tyron".

                          Keep up the great work!

                          Comment


                            #14
                            Hi everybody, thanks for review and playing !
                            Sorry for not being active on my own threads but my work take a lot of my time !
                            Be sure that I read all the comments regularly but not often lol.
                            I will come back with a new Map soon ( it may take months again xD )


                            PS : I fixed the download links, it works again !

                            Comment

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