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  • replied
    Originally posted by JimmyCognitti View Post
    Kick@ss, sexy, and colorful map
    Thanks, stevelois!
    THX

    And, happy fraggin'

    Leave a comment:


  • replied
    Kick@ss, sexy, and colorful map
    Thanks, stevelois!

    Leave a comment:


  • replied
    Originally posted by BomBerWill View Post
    Thx for the upload
    Love the global style (color tech) ;
    Gameplay is just like I like in UT : Wild and fast
    Keep up the great work !
    Great !

    Happy you like it & THX

    Leave a comment:


  • replied
    Thx for the upload
    Love the global style (color tech) ;
    Gameplay is just like I like in UT : Wild and fast
    Keep up the great work !

    Leave a comment:


  • replied
    Originally posted by BomBerWill View Post
    oO look like fun !
    Is there anyone who can reupload it ?
    Originally posted by stevelois View Post
    That is the first time all sites are down, and those are reliable one, wth is going on ??? They should be available soon, just try later
    UT-Files.com has been shut down last week due to high monthly cost on dedicated servers as Skillz decided and Leroy have better days to paid the domain and hosting from earlier time. Game-Maps.org should be there soon at least zunnie will paid monthly (I hope). I miss UT-Files.com.

    PS: Check for whois record for Game-Maps.org.

    Leave a comment:


  • replied
    Check first post for MediaFire dwn link.

    Have fun

    Leave a comment:


  • replied
    Originally posted by BomBerWill View Post
    oO look like fun !
    Is there anyone who can reupload it ?
    That is the first time all sites are down, and those are reliable one, wth is going on ??? They should be available soon, just try later

    Edit

    I'll upload the map at Mediafire later. Another mirror won't hurt.

    Leave a comment:


  • replied
    oO look like fun !
    Is there anyone who can reupload it ?

    Leave a comment:


  • replied
    Well, THX for taking the time to post this as it might help indeed.Therefore, I don't plan to fix anything related to a faulty physical engine, it is Epic job

    I don't know anything about unrealscript neither lol.

    Leave a comment:


  • replied
    just out of curiosity; i knows its an engine file BUT-
    Code:
    class UT2004WaterVolume extends WaterVolume
    placeable;
    
    default properties 
    {
     FluidFriction=+00002.400000
    }
    ^^ change that bad boi- test it out

    - alternatively you can manipulate the pawn GroundSpeed= using console commands applied in kismet or again, using code for a new volume
    - just a random thought i instantly had after reading this- i dont have time to test and trial n error.
    hope it helps

    - also
    stuff related to groundspeed code =
    Code:
    simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
    {
    	Super.Touch(Other, OtherComp, HitLocation, HitNormal);
    
    	if ( Other.CanFastSwim() )
    		Fastswim(Other);
    }
    event Fastswim
    {
    UTPawn(Owner).GroundSpeed *= "insertnumber/ new speed here" ;
    }
    ^^ Source: http://forums.epicgames.com/threads/...o-effect/page2
    - maybe you can add a simulated function on the tocuh and fix the tick [if needed]
    - that way when a UTPawn touch the volume/ enters volume - the groundspeed can be temporarily changed

    - you will need somethign liek Groundseeed - a symbol like this * and an event i.e. "Run"- or "swimfast"
    - If pawn speed = defaultground speed
    - and then set this to new speed


    OPTION 3 -
    WaterMovementState
    Type: name
    PlayerControllerState to use when moving in water
    Default value: 'PlayerSwimming'
    - either change teh controller used in this volume [not recommended] ...OR...

    - info about water might help u - but i have no idea how one can change the Playerswimming or defualt water speed without changing pawn code- thtas why i said the other stuff first
    WaterSpeed
    Type: float
    The maximum swimming speed.
    Default value: 300.0

    ** i think also velocity plays an important role for this somewhere-
    - p.s. i dont code

    Leave a comment:


  • replied
    Originally posted by XYZ8000 View Post
    Nice map! I was a bit skeptical at first (the few times I've tried 1on1 CTFs before it didn't really work out) but I had some fun and frantic matches
    I wish water movement would be a bit faster but probably there isn't anything you can do about it, the water routes IMO feel a bit too dangerous in comparison to the rest of the map.

    Visuals are top notch, it looks brilliant . Great job!
    THX

    Indeed, water volume is slower than UT2004 Annoying indeed but this is a game mechanic, nothing I can do about.

    Gameplay was intented as follow ; the lower part contain health / armor while the upper part weapons / ammo

    Leave a comment:


  • replied
    Nice map! I was a bit skeptical at first (the few times I've tried 1on1 CTFs before it didn't really work out) but I had some fun and frantic matches
    I wish water movement would be a bit faster but probably there isn't anything you can do about it, the water routes IMO feel a bit too dangerous in comparison to the rest of the map.

    Visuals are top notch, it looks brilliant . Great job!

    Leave a comment:


  • replied
    Originally posted by skaarjmaster View Post
    i'm not as fluid with my older engine either.
    ............................lol :d

    Leave a comment:


  • replied
    I'm not as fluid with my older engine either.

    EDIT: reviews will continue tomorrow........and the beatings will continue until morale improves

    Leave a comment:


  • replied
    Originally posted by SkaarjMaster View Post
    At first I didn’t think I had the inspirational map for this one, but it seems I do as the UT2004 map CTF-FBU-1on1-Xerosis (which is rather dark and a fun reverse CTF map for UT2004). This new map for UT3 is more open, colorful, brighter, has a skybox, piping and great custom textures/meshes. I like the underwater scene with water, bubbles, pickups (esp. flak cannon), generators and trim/designs. I like other features of the map as well as including the indicator sonar sound for the belt, lighting, decals, lensflare, theme, connectivity, flow and layout. The bots have trouble with the water, but even I have trouble getting out for some reason…..it just takes longer than it should but it seems more of a game mechanics problem. The bot can put up a good fight in this one also.
    I'm happy you like it & THX for the good words

    PS: While UT200x physics work very well, bots have some trouble with physic volume in UT3, which include water volume. I did everything possible to make the navigation as much as fluid as possible but it's not as fluid as the older engine

    Originally posted by Wizd3m View Post
    Got around to reviewing this one as well.
    http://thealternativegamer.com/2013/...ault-ctf-mako/
    Awesome review, THX a lot

    Leave a comment:

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