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    #31
    I'm not as fluid with my older engine either.

    EDIT: reviews will continue tomorrow........and the beatings will continue until morale improves

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      #32
      Originally posted by skaarjmaster View Post
      i'm not as fluid with my older engine either.
      ............................lol :d

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        #33
        Nice map! I was a bit skeptical at first (the few times I've tried 1on1 CTFs before it didn't really work out) but I had some fun and frantic matches
        I wish water movement would be a bit faster but probably there isn't anything you can do about it, the water routes IMO feel a bit too dangerous in comparison to the rest of the map.

        Visuals are top notch, it looks brilliant . Great job!

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          #34
          Originally posted by XYZ8000 View Post
          Nice map! I was a bit skeptical at first (the few times I've tried 1on1 CTFs before it didn't really work out) but I had some fun and frantic matches
          I wish water movement would be a bit faster but probably there isn't anything you can do about it, the water routes IMO feel a bit too dangerous in comparison to the rest of the map.

          Visuals are top notch, it looks brilliant . Great job!
          THX

          Indeed, water volume is slower than UT2004 Annoying indeed but this is a game mechanic, nothing I can do about.

          Gameplay was intented as follow ; the lower part contain health / armor while the upper part weapons / ammo

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            #35
            just out of curiosity; i knows its an engine file BUT-
            Code:
            class UT2004WaterVolume extends WaterVolume
            placeable;
            
            default properties 
            {
             FluidFriction=+00002.400000
            }
            ^^ change that bad boi- test it out

            - alternatively you can manipulate the pawn GroundSpeed= using console commands applied in kismet or again, using code for a new volume
            - just a random thought i instantly had after reading this- i dont have time to test and trial n error.
            hope it helps

            - also
            stuff related to groundspeed code =
            Code:
            simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
            {
            	Super.Touch(Other, OtherComp, HitLocation, HitNormal);
            
            	if ( Other.CanFastSwim() )
            		Fastswim(Other);
            }
            event Fastswim
            {
            UTPawn(Owner).GroundSpeed *= "insertnumber/ new speed here" ;
            }
            ^^ Source: http://forums.epicgames.com/threads/...o-effect/page2
            - maybe you can add a simulated function on the tocuh and fix the tick [if needed]
            - that way when a UTPawn touch the volume/ enters volume - the groundspeed can be temporarily changed

            - you will need somethign liek Groundseeed - a symbol like this * and an event i.e. "Run"- or "swimfast"
            - If pawn speed = defaultground speed
            - and then set this to new speed


            OPTION 3 -
            WaterMovementState
            Type: name
            PlayerControllerState to use when moving in water
            Default value: 'PlayerSwimming'
            - either change teh controller used in this volume [not recommended] ...OR...

            - info about water might help u - but i have no idea how one can change the Playerswimming or defualt water speed without changing pawn code- thtas why i said the other stuff first
            WaterSpeed
            Type: float
            The maximum swimming speed.
            Default value: 300.0

            ** i think also velocity plays an important role for this somewhere-
            - p.s. i dont code

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              #36
              Well, THX for taking the time to post this as it might help indeed.Therefore, I don't plan to fix anything related to a faulty physical engine, it is Epic job

              I don't know anything about unrealscript neither lol.

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                #37
                oO look like fun !
                Is there anyone who can reupload it ?

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                  #38
                  Originally posted by BomBerWill View Post
                  oO look like fun !
                  Is there anyone who can reupload it ?
                  That is the first time all sites are down, and those are reliable one, wth is going on ??? They should be available soon, just try later

                  Edit

                  I'll upload the map at Mediafire later. Another mirror won't hurt.

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                    #39
                    Check first post for MediaFire dwn link.

                    Have fun

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                      #40
                      Originally posted by BomBerWill View Post
                      oO look like fun !
                      Is there anyone who can reupload it ?
                      Originally posted by stevelois View Post
                      That is the first time all sites are down, and those are reliable one, wth is going on ??? They should be available soon, just try later
                      UT-Files.com has been shut down last week due to high monthly cost on dedicated servers as Skillz decided and Leroy have better days to paid the domain and hosting from earlier time. Game-Maps.org should be there soon at least zunnie will paid monthly (I hope). I miss UT-Files.com.

                      PS: Check for whois record for Game-Maps.org.

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                        #41
                        Thx for the upload
                        Love the global style (color tech) ;
                        Gameplay is just like I like in UT : Wild and fast
                        Keep up the great work !

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                          #42
                          Originally posted by BomBerWill View Post
                          Thx for the upload
                          Love the global style (color tech) ;
                          Gameplay is just like I like in UT : Wild and fast
                          Keep up the great work !
                          Great !

                          Happy you like it & THX

                          Comment


                            #43
                            Kick@ss, sexy, and colorful map
                            Thanks, stevelois!

                            Comment


                              #44
                              Originally posted by JimmyCognitti View Post
                              Kick@ss, sexy, and colorful map
                              Thanks, stevelois!
                              THX

                              And, happy fraggin'

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