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VCTF-Retribution

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    #16
    There is still a minor bug. The map cannot be run if the ini isn't fixed.

    Original ini
    Code:
    [VCTF-Retribution UTUIDataProvider_MapInfo]
    MapName=VCTF-Retribution
    FriendlyName=Retribution
    PreviewImageMarkup=<Images:vCTF-RetributionV5.Textures.Preview>
    NumPlayers=8 to 24
    Description=Did you ever want to visit the main Necris city without the darkness and without the weird thingy that come from the sky, well now is your change.
    Liandra corp and a random Necris corporation turned a whole part of the city into a VCTF symmetrical map for you to fight on.
    Fixed ini
    Code:
    [VCTF-RetributionV5 UTUIDataProvider_MapInfo]
    MapName=VCTF-RetributionV5
    FriendlyName=Retribution
    PreviewImageMarkup=<Images:vCTF-RetributionV5.Textures.Preview>
    NumPlayers=8 to 24
    Description=Did you ever want to visit the main Necris city without the darkness and without the weird thingy that come from the sky, well now is your change.
    Liandra corp and a random Necris corporation turned a whole part of the city into a VCTF symmetrical map for you to fight on.
    You renamed the map but forgot to adjust the dataprovider (which is important so the UI can start the map by its name). I would also rename the FriendlyName so one can distinguish the various versions if they installed all of them.

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    Great work tho

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      #17
      Sweet update!

      Ah, version 5 is better with the UDK-updated static meshes, less repetitive walls, lighting changes and extra flag route. In general, it just looks like an even better atmosphere to play in. Still needs author name in preview shot and I correct that as well as the V5 in the ini file. Definitely study this map's layout before playing though.

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