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    VCTF-Retribution

    Map name: Retribution

    Version: V3 [Final]

    Players: 14 - 32

    Requirements: UT3 + patch 2.1 + Titan Pack

    Description:

    Did you ever want to visit the main Necris city without the darkness and without the weird thingy that come from the sky, well now is your change.
    Liandra corp and a random Necris corporation turned a whole part of the city into a VCTF symmetrical map for you to fight on.

    Download:

    V5.0

    http://www.mediafire.com/?9bh0b5umj2i0qat

    Screens:















    Download:

    V5.0

    http://www.mediafire.com/?9bh0b5umj2i0qat

    UDK Version:

    http://forums.epicgames.com/threads/...TF-Retribution

    THX for the postive feedback.

    #2
    good VCTF map!

    Needs author name in preview shot; nice ornate Necris city, crazy detail not only in the buildings but with the statues, waterfalls, fire, towers, trees and windows. I like the various teleporters, and all the waterfalls in the center area. The gameplay is straight CTF with two main paths for the vehicles and many others if on-foot. Bots are decent and my team can actually defend. I like the fact that it isn’t too difficult to CTF on-foot and it gives a VCTF map a different dimension.

    Comment


      #3
      http://www.game-maps.org/index.php?/...ution-by-icet/

      Added to our vast database of UT3 Content
      Nice, too bad we dont have a VCTF server to run it on, not yet at least.

      Keep it up

      Comment


        #4
        A very pretty map! Finally a Necris themed map without any tentacles, nano black and a dark night or depressive theme! Looks 100000x better than the default Necris maps! Flow and gameplay is quite good, would be great to see this one on a server someday, I'm tired of (very) HOLP vCTF-maps with spammy gameplay, once in a while they're fun, but they're definitely played way too much... Yes, I'm looking at you S****** (censored to not offend author, the map is fun but overplayed..)! lol
        The only thing that bothered me in this map was that some parts lack trims, but that's "forgivable", the overall thing is great!
        You're really becoming a great mapper, keep up the good work!

        Comment


          #5
          Great VCTF map, I played the gametype a few, this one should be followed for sure and the bots are tough (except uses the vehicles do).

          Mirror to UTzone.de:
          http://www.utzone.de/forum/downloads...o=file&id=4065

          Comment


            #6
            Wait a minute, if this is V3-final, then why is there only a DL for V2?

            EDIT: well, whatever version from 9-1-12, seems just as good as the previous versions and the preview shot is better now. One minor comment though, the map does seem ever-so slightly washed out but not that bad.

            Comment


              #7
              Version 2.0 mirror:
              http://ut3.ut-files.com/index.php?di...etribution.rar

              Comment


                #8
                Another version avaible for this map (I really wanted to update the weird visuals after finishing the udk version)

                Download link:

                UT3 V5.0:

                http://www.mediafire.com/?9bh0b5umj2i0qat

                UDK V2.0

                http://forums.epicgames.com/threads/...TF-Retribution

                Screens:
















                Changes:

                Lots of visual changes (added a lot more static meshes and changing some repetitive walls to something less repetitive)
                Changed lighting.
                Added another way to the flag.

                And some other changes.

                Comment


                  #9
                  Very beautiful map, but the latest version (UT3 V4.0) does not work.
                  Game crashing with an error ...

                  This happens at all or just me?

                  P.S. Version V2.0 works fine.

                  Comment


                    #10
                    First thing to mention:
                    Really great map, Ice.T. I like it a lot.

                    Regarding the v4.0 bug:
                    You modified a stock package and cooked it.
                    Originally posted by Log
                    Detected data corruption [header] trying to read 1048576 bytes at offset 18645599 from '..\UTGame\CookedPC\UT3G\Environments\UN_Skydomes1 .upk'.
                    Try to get the original package. I think you tried to get a custom skydome of an existing package. You need to duplicate the content properly (and do a Redirect fix (-> FixUpRedirects -> Appendix).


                    And a bug (see attachment if image is missing):

                    You can jump through the wall and stay there. It could be a hideout for Flag carriers.


                    Appendix:
                     
                    Spoiler
                    Attached Files

                    Comment


                      #11
                      Originally posted by RattleSN4K3 View Post
                      First thing to mention:
                      Really great map, Ice.T. I like it a lot.

                      Regarding the v4.0 bug:
                      You modified a stock package and cooked it.

                      Try to get the original package. I think you tried to get a custom skydome of an existing package. You need to duplicate the content properly (and do a Redirect fix (-> FixUpRedirects -> Appendix).


                      And a bug (see attachment if image is missing):

                      You can jump through the wall and stay there. It could be a hideout for Flag carriers.


                      Appendix:
                       
                      Spoiler
                      Collission! **** you!

                      Comment


                        #12
                        Forgot to mention:
                        Add version numbers to your maps. Even if the old ones are outdated (due to bugs and so on) some ppl won't like it to overwrite these files. Furthermore, i don't know if someones gets a version mismatch conflict while trying to connect to a server having a different version or if they going to download it into the cache.

                        Comment


                          #13
                          Here's the fix version with the blocking volumes fixed and the runtime error caused by the envyeffects package (I still don't know how this happened)

                          Download: http://www.mediafire.com/?9bh0b5umj2i0qat

                          I hope everything works now because the **** map gave me errors when publishing uploading archiving etc etc (I basicly fixed the things needed in 1 hour but then I got all these **** errors thrown at me).

                          Comment


                            #14
                            Originally posted by Ice.T View Post
                            Here's the fix version with the blocking volumes fixed and the runtime error caused by the envyeffects package (I still don't know how this happened)

                            Download: http://www.mediafire.com/?9bh0b5umj2i0qat

                            I hope everything works now because the **** map gave me errors when publishing uploading archiving etc etc (I basicly fixed the things needed in 1 hour but then I got all these **** errors thrown at me).
                            Some packages are causing some issues when cooking yes.
                            You should copy the desired items from the original package to your VCTF-Retribution package.
                            Then overwrite a existing copied items from that package inside of your map with the ones from your own package.

                            Comment


                              #15
                              Finally I was able to run the new version of your map. What can I say... Wow!
                              It is unbelievable that such lighting and details are available in the UT3!
                              In my opinion you have made one of the most impressive maps for this game.

                              Comment

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