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Unreal Old Friends Map Pack 2

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    #31
    Originally posted by NØØb_Zaibot View Post
    Hey guys thanks for this great work, each map is very well detailed and polished, focused on different types of players, my favorite is the map by Odedge, but that's because I like to play mostly DM in maps not so open with very few players(3 or 4) and this map is a perfect place for this, but as I said, each map is focused on different types of players, i had Some collision Issues inside of the water in the map by bltz, but in essence, is a great map pack , I have no complaints. congratulations UOF team!
    THX for the compliments m8

    Happy fraggin'

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      #32
      PS3 available soon!

      The pack for the PS3 will be available soon

      Take note ;

      CTF-UOF2-Fatima isn't included.

      Therefore,

      DM-DeReZDe, a bonus version as been added

      All credits for the PS3 goes to Euchreplayer23, THX a lot m8

      The PS3 link will be post asap

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        #33
        Originally posted by stevelois View Post
        ...

        DM-DeReZDe, a bonus version as been added

        All credits for the PS3 goes to Euchreplayer23, THX a lot m8

        The PS3 link will be post asap

        It will be include that map in the #2? I will cry out if not shall be included


        PD: Ok ok i was excited with mappack yesterday playin again XD

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          #34
          Nice one gentlemen :O) Well worth a trip back to forums, thank you very much. Downloading now!

          Comment


            #35
            Originally posted by DarkSonny07 View Post
            It will be include that map in the #2? I will cry out if not shall be included

            PD: Ok ok i was excited with mappack yesterday playin again XD
            The DM version in pack 2 is DM-DeReZ.

            The Greed version is DeReZDe. Since Fatima is missing, this DM version of DeReZDe as be included for the PS3.

            A PC standalone version of DM-DeReZDe is planned in few weeks

            Originally posted by FragTastic View Post
            Nice one gentlemen :O) Well worth a trip back to forums, thank you very much. Downloading now!
            Ha ha

            Have fun m8

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              #36
              Originally posted by NØØb_Zaibot View Post
              Hey guys thanks for this great work, each map is very well detailed and polished, focused on different types of players, my favorite is the map by Odedge, but that's because I like to play mostly DM in maps not so open with very few players(3 or 4) and this map is a perfect place for this, but as I said, each map is focused on different types of players, i had Some collision Issues inside of the water in the map by bltz, but in essence, is a great map pack , I have no complaints. congratulations UOF team!
              thx mate,collisions problems with my water?...u missed the jumpad that s it! haha ...sorry to hear that u re annoyed with this +.+
              @fragtastic: thx my friend, long time

              Comment


                #37
                Excellent job in this one guys thumbs up.

                Comment


                  #38
                  PS3 available!

                  PS3 links added in the first post

                  Enjoy

                  Comment


                    #39
                    great map pack!

                    CTF-GRD-UOF2-DeReZDe >> It looks like you're inside a map for a cartoon....ah, Tron, now I see it! This one has good trim, lighting and shadows and it makes for very short CTF matches, so I'll just comment on the Greed gameplay. One crazy layout for Greed but once I figured it out I was fine. It's somewhat tight in spots and flows well with good z-axis and good weapon/item placement. I had no issues with berserk in here but my weapons of choice in here were the flak cannon and rocket launcher.

                    DM-UOF2-DeReZ >> The atmosphere of the map changed slightly for DM, but it still seems the same fun layout and works for DM/TDM also. Bots are decent and can put up a good fight sometimes.

                    CTF-GRD-UOF2-NaPaliKeep >> another very short CTF match, so looks like another Greed only map (hence the text file mention); holy ****! Nice place for a match with bright burning sun, nebula, spired crags, fire and waterfalls, but it doesn't look like a very friendly place to live or even respawn. The bamboo, other trees, and great custom music also add a lot to the atmosphere of the map. The gameplay is wide-open jumppad crazy and is fun as long as you're on the winning team; my bot team fell way behind until I figured it out and we eventually won 60-57. It's large with many twists and turns and places to explore and doesn't really remind me of Peak at all (except maybe the castle in the UT3 version). Yes, the jumping could be better in here, but it's still fun. Bots seem a little better in this greed map.

                    CTF-UOF2-Fatima >> I liked the church ruins, architecture, rocks, water and the abyss; many paths to and from the flag bases with a very active central area with the bots being very good definitely doesn't make the gameplay dull. This also sounds like it could be a great online map as well. You'll also need the megahealth, unless your name is JD.

                    CTF-UOF2-Legacy >> Inside the bases are lava, crystal and rock tex/meshes that all look great; crystals must be the type that can take this heat. Hehe, another back-to-back flag bases CTF map that works well. The outside area is lush and tropical and the green is a nice contrast to the red/hot inside as said by Wolfy.Brandon. I like the sun coming through the archway bars, skybox, and sneaky armor vest location, but the waterfall and stream don't look quite right. Good flow and general gameplay, but the bots could be better; mine can't defend and to CTF is rather easy. The map seems finished to me with great details.

                    DM-UOF2-Amytis >> Is it Avatar? Is it Babylon? Is it a PITA? Maybe, but it's definitely not for the timid. As said by another but it also applies to me because I suck at low gravity maps too. I like the choice of colors and ramps with flowing water, islands, waterfalls and foliage. Not sure what's going on with the skybox, but that's one huge mountain or a close planet. I still don't like the slow-field powerup and not my type of gameplay in this map.....too much falling going on (especially by the bots.....ok, me too). For those that like this type of gameplay and the long-range weapons, I bet they will have fun.

                    DOM-UOF2-Amytis >> same map as above, but not really what I would consider a good candidate for DOM or DDOM and I was right. This one seems to work fine as a DOM map, but not DDOM (but I haven't installed latest UT3Dom either but very, very soon).

                    WAR-UOF2-OrbitalDrift >> Orbital, orbital, orbital, orbital......ah, drift this time. Definitely a different sort of warfare map in space that is. Atmosphere is as expected and I liked all the space beacons/defense weapons sticking out all over the place. The gameplay is not bad, but it gets really unnerving constantly attacking the center node. Bots are good in this one.

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                      #40
                      Thanx for the reviews M8!

                      Comment


                        #41
                        Originally posted by SkaarjMaster View Post
                        ...
                        THX for taking the time to comments all maps

                        Your detailed comments are much appreciated

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                          #42
                          thx for ur comments Skaarj mate

                          Comment


                            #43
                            GRD-DeReZDe
                            Bright clean lines, low contrast lighting with beige toned, futuristic textures.

                            With such Hard Core design and so many access points there were few high stake chips accumulated. No tense battles or thrashing of said chips, only tight intense game play in its place. Lots of fun, a nice permutation on a theme.

                            DM-DeReZe
                            The night edition gives this level some awesome contrast with nice splashes of colour. This level stands out, the first for a Tron inspired theme (to my knowledge). Such a clean looking level has been carefully constructed with hard core game play at it raging heart making this a real treat to play.

                            Its great to see new custom music making its way into levels. A big thx to zYnthetic for releasing his music under CCv3.

                            DM-UOF2-NapaliKeep
                            Architecturally its very Gothic with enormous Z-axis. Details like the church steeple, UOF stain glass windows and broken bricks tell a lot of love has been given to this one. The Berserk spawn sequence is very intense - turning a classic Bl!tz lit level into blaze of reds with the ground rumble adding variety and ferocity to the game play. All powered buy an enormous living sun. Its so mesmerizing - I almost expect to see comets crashing into it.

                            The custom music has a haunting feel with some psychedelic 'war or the world' touches. This fits the theme of the map quite well imo.

                            The GRD version add a nice twist on game play too. Very Nice job!

                            CTF-Fatima
                            An extremely detailed map of high quality which has become a hallmark of the author. Gothic in architecture, yet somber in lore, its seems his Fatima sure missed something unreal.

                            With so many custom materials its amazing how far the stock meshes have been pushed. Layout is a classic CTF with plenty of z-axis and balanced alternative paths. The crane tower makes a formidable defensive location perfect for the 'Bishop' in all of us.

                            The background scene is so rich and detailed its easy forget your playing a game.

                            This should be on servers everywhere!

                            CTF-Legacy
                            A beautiful and contrasted level, CTF-Legacy begins in the depths of volcanic darkness but upon emerging the scene inverts to a equatorial paradise. I wonder where the map get it's name, perhaps an echo of out of depths of a volcano comes renewal and new life - then again I'm probably over reaching...

                            Nevertheless the custom materials are top notch. Most notable is rainbow, which is one of the best I've seen in a game. The stream and Lava flow shaders are also quite compelling too, exemplifying that the authors mastery of materials.

                            Game play is well balanced with the sniper roost tilted 90 degrees to the center path, adding a nice variation on CTF play. I'm also a fan of the juxtaposed flags which adds some nice anticipation.

                            DM-UOF2-Amytis
                            From the low gravity specialist comes a surreal and detailed landscape. A place where your sky is the a city scape and where your ground is an abyssal mist. Most notable for it detailed architecture and beautiful atmosphere, the landscape is very precarious and not one for the uninitiated. I really liked the red tinge given to the clouds - nice touch.

                            I felt the DOM version was easier as it was less reliant on kills and seemed more strategic. This fit my skill level and offered a better alternative, game play wise. The evening theme was a nice twist. Oh and I forgot to mention the awesome custom music, cheers Ben.

                            WAR-Orbital Drift
                            One of the few ground based assault maps with the exception that the raptor is prized to whoever can hold the center node. I enjoyed the setting on an asteroid with derelict walkways added character I liked a lot. Although a short WAR map the battles are intense - particularly as the prime node is on top of the power core. However the few direct paths to the core together with the added chaos of low gravity add enough balance to keep it competitive.

                            Great effort guys, many thanks for the countless hours put into these maps. It's clear all authors have extended themselves beyond previous releases - hats off.

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                              #44
                              Thanx for the reviews M8!

                              Comment


                                #45
                                Originally posted by Achernar View Post
                                ...
                                THX for the reviews bro

                                I'm happy to read what the player in you think about each of them

                                You prove to be an awesome tester, one of the best I know but know we know your final opinion about playing them, not testing them

                                As for my map in the pack, you helped me a lot & I THX you very much, BTW, your in the credits if you didn't read the text file

                                Cheers & have fun.

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