Announcement

Collapse
No announcement yet.

Unreal Old Friends Map Pack

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Gussie[MK] View Post
    P.S. Crazy ******* not sure what your diliberate out of order slight review is all about obviously you have a chip you your shoulder. - deal with it and get on with your bad self and don't knock skilled talent like this unless you really are just a crazy ******* on the reals.
    I was giving my honest opinion and trying to give the mappers something to imp[rove on, it may have come across harsh, but when i get feedback i prefer people to tell me the truth and not try to be kind.

    If you like it all well and good, but i play this game with high skilled players and dont often play pub games, my views on a map will differ to most peoples, not sure what your problem is with it. Everyone can improve and i was trying to show them where, at the end of it they're their maps and if they dont want to implement my thoughts they do not have to

    Originally posted by SEBASTIEN-NOVA View Post
    About my map Aero :
    I have think to that too, but too late to do it, but if we release a fix version of the pack, I will make that possible!

    This feature was controversial in our beta test, some like it, some found it annoying like you, a question of tast, but again I will think to that if we release a fix
    Glad you didn't hate me for the feedback. At first sight they looked possible once you play more and know they aren't possible you get used to it, it doesnt hurt the flow, it would have just been nice, if you fix i that would be nice, but it's your map do what you want

    Yeah i accept you can't please everyone, being a mapper i know how hard it is to get everything right. Was still one of, if not the nicest gameplay wise in the pack imo


    edit: oops didnt see page 2 :P

    Originally posted by Thrallala View Post
    I kinda rushed this map, I should have planned it better cause in the end there was pretty much nothing more I could do for the fps than rebuilding most of the map and at that time that wasn't an option.

    I should have added better collisions for those beams @ the sniper area, must have slipped my mind
    Hey if theres nothing you forgot in a map you'd be on a good payroll :P There are always small issues

    Originally posted by 1XTreme View Post
    @Crazy ******* - surely you have heard of Sneh?
    Besides that selling point, - obviously you and me come from 2 entirely different worlds - (while i do admire your maps and your work) - this is everything you should have released if you like the action - and you didn't - bud i do and i did, so that's it bro. - Look man this isn't about flexing my muscles or tooting my horn - its just about the action brought forward UT3 style man - what more can i say?
    Not sure what your gig is but if your ever up for some pure flat out action play my map and crank the music -- We have incredible fun on it! - IF ya play on lan this map is great 5 vs 5 AI, and if ya took time to read the readme file then you should know that this AI doesn't miss a beat bro.
    Im not saying it's a bad remake, and as i stated i dont play with music on I was meerly stating that there are already several version of the map, nothing wrong with improving your skills, however i do prefer original maps :x

    Originally posted by Syphix View Post
    From where I am standing, it sounds like you have the chip on your shoulder. Crazy gave the most thorough review so far. If people are going to submit their work to be played by the public, then people are going to judge it. Very few maps ever come close to being perfect, so there is always room for improvements. By commenting critically on a map, you highlight those areas and these can either be changed on that map, or be taken into account in future builds.
    Now I can't comment myself as I have not downloaded and played. But I am sure if I was going to take the time to actually critically review the map (which it is clear that crazy has done), then I would probably have a few things to say. That does not mean I have an issue with any of the mappers. Also one has to come to expect that you cannot please everyone. People want different things, all the time, alot of which contradict each other.
    Exactly this, i don't mean to offend anyone, although it may have come across harsh, usually being harsh is the best way to let people know. If you go all soft on them they might not take notice or change it at all. As i said, i prefer people to be honest and get to the point about issues they have in my maps. I try to please them by fixing or adding things they suggest. if i can't or feel that to me it wouldn't hep i won't do it. Im not trying to force anyone to do anything, just to give them some help at improving.

    Leave a comment:


  • replied
    Originally posted by Gussie[MK] View Post
    P.S. Crazy ******* not sure what your diliberate out of order slight review is all about obviously you have a chip you your shoulder. - deal with it and get on with your bad self and don't knock skilled talent like this unless you really are just a crazy ******* on the reals.
    From where I am standing, it sounds like you have the chip on your shoulder. Crazy gave the most thorough review so far. If people are going to submit their work to be played by the public, then people are going to judge it. Very few maps ever come close to being perfect, so there is always room for improvements. By commenting critically on a map, you highlight those areas and these can either be changed on that map, or be taken into account in future builds.

    Now I can't comment myself as I have not downloaded and played. But I am sure if I was going to take the time to actually critically review the map (which it is clear that crazy has done), then I would probably have a few things to say. That does not mean I have an issue with any of the mappers. Also one has to come to expect that you cannot please everyone. People want different things, all the time, alot of which contradict each other.

    Anyway, nice work guys. Good to see you finally got it out.

    Leave a comment:


  • replied
    mirror

    http://www.utzone.de/forum/downloads...o=file&id=3550

    Leave a comment:


  • replied
    Originally posted by Bl!tz~ View Post
    thx all for support; encouragements and taking time to share ur feelings & comments

    peace
    I'm good with that!

    @Crazy ******* (i certainly do admire your maps and your work) - maybe you have heard of Sneh? (there is a pretty kewl audio track remixed my him included with the CTF-UOF-AndAction! map) - I wasn't aware that anyone else had remade the map with the exception of my former 2K9 release, there is an explanation in the readme file included with my map.

    Besides the audio selling point, - i have to edit this post and word it better because i think my first reaction probably came off wrong the same as me thinking that the comments about AA were critical or singling out my work.

    Obviously we all have very different styles, tastes and preferences. Some designers like large maps some like small maps, some like HOLP maps some like Next-gen style and some are in the middle.

    Hopefully we can all appreciate that all of us come from different points of view and different worlds as far as our taste and such, personally i enjoy fierce action and a serious challenge, some other authors might enjoy a slower more laid back pace i tend to think it typically shows in the designers release.

    As far as the map i contributed to this pack; we have incredible fun on it! - IF ya play on lan this map is great 5 vs 5 AI, and if ya took time to read the readme file then you should know that this AI doesn't miss a beat bro.

    @everyone else; i'm sorry i originally intended to have CTF-RainBase in this pack, thankfully when i injured myself my good friends in OUF suggested that i go with this as a contingency

    Leave a comment:


  • replied
    Great job guys. I do have a favorite but I'm not telling

    Leave a comment:


  • replied
    Hi there!
    Thanks for all feedback and kind words, it's a great bunch of maps and I'm glad you guys like what we've done.

    Also big thanks to the entire UOF crew, had a blast working with all of you on this pack, I'm sure the UT3 community haven't seen the last of us

    Incinerate - Another stunner by Thrallala. Map has some nice open z-axis. Looks awesome, but also hurts the FPS quite a bit. Especially on max details. Standing on rooftops or up at the sniper I was dropping to 40FPS. Loving Batman though ;P. Also some quite insane LOS down the corridors, you can easy stand on the red sides stinger and see the blue sides flag. Final tyhing i went to get the deemer, then got stuck on a bad collision and died as a result. But i havent got stuck twice, so not sure what happened.
    I kinda rushed this map, I should have planned it better cause in the end there was pretty much nothing more I could do for the fps than rebuilding most of the map and at that time that wasn't an option.

    Hibernate - Looks amazing! Not that I would expect any less from Thrallala I think the fog could have been ess, it seems quite bright. Love the loo of the icey rocks in the background, and the skybox fits in well too. Found a few little collisions that i got stuck on, most annoying was at sniper where the beams are on the curved window areas, each one has its own collision so you can get stuck inbetween them.
    I should have added better collisions for those beams @ the sniper area, must have slipped my mind

    Leave a comment:


  • replied
    thx all for support; encouragements and taking time to share ur feelings & comments

    peace

    Leave a comment:


  • replied
    Originally posted by Gussie[MK] View Post
    P.S. Crazy ******* not sure what your diliberate out of order slight review is all about obviously you have a chip you your shoulder. - deal with it and get on with your bad self and don't knock skilled talent like this unless you really are just a crazy ******* on the reals.
    Hey Gussie, keep cool man, Cr4zy is a well know mapper over there and he just give some constructive critisim, nothing else, no offense

    Originally posted by Gussie[MK] View Post
    Seems like you all had a great time on this pack, - kudos to all of ya and thx for sharing and contributing.
    thx !

    Leave a comment:


  • replied
    About my map Aero :
    Originally posted by Cr4zyB4st4rd View Post
    There were a few places where i wish i could have wall dodged between platforms and fell short. For example, from the belt to the ledge above the shock rifle.
    I have think to that too, but too late to do it, but if we release a fix version of the pack, I will make that possible!

    Originally posted by Cr4zyB4st4rd View Post
    The Purple PP is a nice idea, thankfully it doesnt affect low settings so i wouldnt notice it if i was actually playing. If it did it would probably get annoying, maybe it if had only done it two or three times it could have been better then lasting until it's picked up.
    This feature was controversial in our beta test, some like it, some found it annoying like you, a question of tast, but again I will think to that if we release a fix

    Leave a comment:


  • replied
    BTW even with the unnecessary drama or jealousy this 5 stars period.

    Seems like you all had a great time on this pack, - kudos to all of ya and thx for sharing and contributing.

    Leave a comment:


  • replied
    All in all a great map pack

    in proper RESPECTFUL order

    AndAction! - kickass redux

    Aero great - holp map

    Hibernate - mad skillz

    Hidrotrik - incredible

    OrbitalFlux - fun fun fun

    Peak - great to have this one

    Incinerate - excellent even with the various collision problems

    Compound - VCTF at its absolute best

    Artica - A one of a kind - war fans alike will love this map

    P.S. Crazy ******* not sure what your diliberate out of order slight review is all about obviously you have a chip you your shoulder. - deal with it and get on with your bad self and don't knock skilled talent like this unless you really are just a crazy ******* on the reals.

    Nuff said

    Good job UOF mappers.

    Leave a comment:


  • replied
    Very nice job UOF team!
    Ive posted my freeback on your site.

    Leave a comment:


  • replied
    Aero - Nice map, layout seems to flow well. There were a few places where i wish i could have wall dodged between platforms and fell short. For example, from the belt to the ledge above the shock rifle. The Purple PP is a nice idea, thankfully it doesnt affect low settings so i wouldnt notice it if i was actually playing. If it did it would probably get annoying, maybe it if had only done it two or three times it could have been better then lasting until it's picked up.

    Hibernate - Looks amazing! Not that I would expect any less from Thrallala I think the fog could have been ess, it seems quite bright. Love the loo of the icey rocks in the background, and the skybox fits in well too. Found a few little collisions that i got stuck on, most annoying was at sniper where the beams are on the curved window areas, each one has its own collision so you can get stuck inbetween them.

    Hidrotrik - Nice map, flows well and has some nice z-axis. There were a few places where it could have looked much nice if walls had been trimmed. A few SMs on corners of buildings didn't line up looked messy compared to the rest of the map. And one other thing. No shield belt?

    OrbitalFlux - SPACE!! Seems like amap for some good fun. Although, im not sure it really needed 3 powerups and a redeemer. That's a little overkill imo. Collisions on all the lights on the ground had me bobbign up and down, id rather the floor be flat. Lighting wise it's not bad, although considering how bright it is the fact there are pitch black shadows in some places looks odd, just a dim skylight could have solved that and it would have looked better imo. Personally id say shooing people over the edge should have them die and not teleport to the top again, but that's me.

    Peak - A proper unreal map Id have liked to have seen some trim on the plaforms and walls in the map but other then that, good job.

    Incinerate - Another stunner by Thrallala. Map has some nice open z-axis. Looks awesome, but also hurts the FPS quite a bit. Especially on max details. Standing on rooftops or up at the sniper I was dropping to 40FPS. Loving Batman though ;P. Also some quite insane LOS down the corridors, you can easy stand on the red sides stinger and see the blue sides flag. Final tyhing i went to get the deemer, then got stuck on a bad collision and died as a result. But i havent got stuck twice, so not sure what happened.

    AndAction - Not sure UT3 needed another. I wasn't too keen on the PP and the middle pillar has some bad collisions that make wall dodges off it hard. It looks nice, but I think there are enough AndActions out there.

    Compound - God i havent played vCTF in ages. However, I really like this. Gives routes to people onfoot without having to constantly worry about enemy vehicles unless they do this
    Maybe some forced dir volumes for certain vehicles would have been a nice idea, unless you intended this. One thing that really bugs me is the lighting. It is really quite bland, and i find it hard to tell where i am or even which side of the map im on. Some team coloured lights would have been very welcoming, and some other lights to contrast the beige ones throughout the level. However, the gameplay seems solid to me.

    Artica - I play Warfare lots, and i've made some maps. This might be alright for pub play. Although, the FPS is harsh, im getting 60FPS on a good system, and i can push 150 in some stock maps, where other players only push 60 there. Layout wise, it's your average 3 node setup that works well. Although size wise it's pretty big, you aren't going to cater for the smaller player counts that pickup[s or competitive games offer. The terrain although colourful is painful to look at constantly especially whilst playing. And like your other map in this pack, there are tons of pickups. The worst is the invun(s) at core. If an enemy grabs that when the core is attackable, you will have pretty much lost it. LOS in the map is big you can easily shoot red core from the red prime and other nodes at distance too. Other minor details such as trims in places and floating pickups. Others might lije it, it's a nice effort but imo flawed however, i do like to play warfare with smaller teams (5v5) and play it well.

    Overall it's a nice pack, can't comment on music/ambient sounds in any of the maps as i don't play with them on. I noticed alot of maps having the enforcer pickup, personally i find it a bit ott, as dual enforcers are a nasty setup grabbing a second shouldn't be so easy. Also lack of shield belts

    Leave a comment:


  • replied
    wow a uof mappack thx guys
    i seen some maps and wow good work

    Leave a comment:


  • replied
    lindo

    just dwnld so play first 2 ctf maps are incredible . i play most of my times ctf & dm and these one grate werk i like these music obrigado amigos

    Leave a comment:

Working...
X