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UT 3: DM-Inside v.1.0

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    UT 3: DM-Inside v.1.0

    Name: DM-Inside

    Download: http://www.filefront.com/16799085/DM-Inside_v01.zip

    http://www.mapraider.com/maps/?fileid=5119

    http://ut3.ut-files.com/Maps/DeathMa...Inside_v01.zip


    Version: 1.0

    Compatibility: Last UT3 version, PC

    Description: A map with altered gravity and long range shooting oriented combats.

    For 16 to 32 players.

    Playing with the dodge jump mutator allows some unique tricks.

    Comments: This is my second published map.

    I tried several experimentations with physic volumes and gravity. I also tried strange things with lightings.

    Screenshot:





    http://img695.imageshack.us/g/utins1.jpg/

    Credits: Simon Chapuis

    Previous map: DM-Skull_chaser
    http://forums.epicgames.com/showthre...m-skull_chaser

    #2
    Looks good and different to me, but this is one of those maps that people will either love or hate. But that can be a good thing sometimes.

    Comment


      #3
      wow this map is fecking awesome i am stunt
      really creative

      Comment


        #4
        Added to Mapraider.com's three mirrors:

        http://www.mapraider.com/maps/?fileid=5119

        Comment


          #5
          Thank you all for your feedback.

          Comment


            #6
            some how when i got this map in my maps list
            and join a server end go out the server my ut3 crash

            Comment


              #7
              http://ut3.ut-files.com/index.php?di...Inside_v01.zip

              Comment


                #8
                ...OK I'm one of those who hate it xD
                for me maps need good visuals, and these are ... well, hope noone gets an epileptic seizure when playing the map

                Comment


                  #9
                  Originally posted by coolcat22 View Post
                  some how when i got this map in my maps list
                  and join a server end go out the server my ut3 crash
                  That's strange. I don't really know what could do that. I'll check this out.


                  @ Sp4der: Yeah, the lighting is a bit psyche. But I like that.

                  Well, I tested a lot my map and my still ok, so I think it's safe.

                  Comment


                    #10
                    Originally posted by Sp4der View Post
                    ...OK I'm one of those who hate it xD
                    for me maps need good visuals, and these are ... well, hope noone gets an epileptic seizure when playing the map
                    Me too, sorry! but needed my sun glasses.....I know Mappers/Modders work real hard...So many thanks for your work

                    Swifty

                    Comment


                      #11
                      That's alright. Thank you for your feedback.

                      Comment


                        #12
                        um, OK, what is it?

                        Or should I say,"how do you play it?" It keeps forcing me up to the roof and when I try to go down then it won't let me; I'm just thinking I can't control my player at all and it's a random **** shoot. Without reading the text file or the first post of this thread, it looks like you're playing "inside" a force-field fuzz ball floating over an ocean and someone went all crazy art deco with the "inside" paint job and design. Once you get over that, then I guess it's not too bad but it doesn't seem to work for me. I was wrong earlier though, I don't love it or hate it but I'm just not sure what to think of it.:loopy:

                        Comment


                          #13
                          Well, the behavior of the map you described does not seem to be the right behavior.

                          There is actually a z force that allows the player to jump really higher but it is possible to go down and play on the floor. The player doesn't get stuck in the roof. I don't really know where the issue could come from.

                          The gravity is modified so the controls are pretty altered. I understand that it can be very destabilizing for some players.

                          The art is pretty strange, that's right. I think I was so tired of grayish brownish darkish whatever-ish games that I decided to make a map with bright lightning and a lot of colors. It reminded me some old maps from old games maybe.

                          Thank you for your feedback.

                          Comment


                            #14
                            I've tested the map. The gravity works properly in >PIE<, but not in the game itself. Don't know why.

                            Comment


                              #15
                              I'm sorry, but I don't know what ">PIE<" is.

                              Maybe it could help to understand what is going wrong with the map.

                              Comment

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