Announcement

Collapse
No announcement yet.

EasyModeLite - Balance and gameplay enhancer.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I've grown to hate the linkgun and it's stupid lockdown... Any ideas how o change it to make it less annoying, but still useful?

    Leave a comment:


  • replied
    Originally posted by HideInLight View Post
    Soz about that, forgot to correct the paths of the weapons when I changed the name of the mutator. My bad

    Should work correctly now.
    Thanks for the correction I go try this now...sounds interesting too ....Thanks for your work

    Swifty

    Leave a comment:


  • replied
    Originally posted by SwiftyOne View Post
    Adding this Mutator in instant action Deathmatch, removes ALL weapons All you have left is the impact hammer .......That's not right surely

    Swifty
    Soz about that, forgot to correct the paths of the weapons when I changed the name of the mutator. My bad

    Should work correctly now.

    Leave a comment:


  • replied
    Adding this Mutator in instant action Deathmatch, removes ALL weapons All you have left is the impact hammer .......That's not right surely

    Swifty

    Leave a comment:


  • replied
    Originally posted by CVROY View Post
    does the ragdoll work online too if ran on a server or is this mutator just for instant action?
    Yeah, should work, but with less consistency. Ragdolls act differently online for each client.

    Leave a comment:


  • replied
    does the ragdoll work online too if ran on a server or is this mutator just for instant action?

    Leave a comment:


  • replied
    heres a mirror
    http://wickedhq.com/index.php?option...ileinfo&id=204

    Leave a comment:


  • started a topic EasyModeLite - Balance and gameplay enhancer.

    EasyModeLite - Balance and gameplay enhancer.

    Name:EasyModeLite
    Version:1.0.2
    Compatibility:Titan Pack
    Description:Balance and game-play enhancer.
    Comments:
    This is basically how I've been playing UT3 for months now. The core game-play is still intact which was important to me. Also added a killshot affect to most weapons (ragdolls don't just collapse to the ground anymore, they fly).
    Small tweaks, huge improvement game-play wise. At least in my opinion.

    Screenshot:N/A
    Credits:Hideinlight, EpicGames
    Download:http://www.sendspace.com/file/dfyvt2

    Changes
    Code:
    EasyModeLite
    
    BioRifle:
    	Primary Fire
    		Damage = 28 //21
    Shock Rifle:
    
    	Secondary Fire
    		FireInterval = 0.66 //0.60 
    		FireOffset=(X=0,Y=0) //(X=20,Y=5)
    		Speed=1050 //1150
    		CollisionRadius=20 //16
    		CollisionHeight=20 //16
    
    Sniper Rifle:
    	SlowHeadshotScale=1.5 //1.75
    	RunningHeadshotScale=1.25 //0.8
    
    Stinger:
    	Primary
    		Damage = 12 //14
    		FireInterval = 0.125 /0.100
    		WarmupShots = 4 // 5
    
    Flak Cannon:
    	Secondary
    		TossZ = +50 //+305
    		CustomGravityScaling = 0.8 //1.0
    
    Rocket Launcher:
    	Secondary
    		CustomGravityScaling = 0.7 //0.5
    		speed = 800 //700
    		DamageRadius = 300 //200
    Edit: Fixed now, soz for that small oversight...
Working...
X