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DM-SunRay-SE-Fix [BTA-Fix] [PC] [Pics]

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    DM-SunRay-SE-Fix [BTA-Fix] [PC] [Pics]

    Hi all, i release today the second edition of SunRay

    Name : DM-SunRay-SE
    Version : Full (SE)
    Plateform : PC
    Gamtype : (i)DM/TDM, (i)BTA/BTFA
    Datastore : Mediafire
    Size : 37 Mb
    Number of players : 4 (Minimum recommended), 6 to 12, 16 (Maximum recommended)

    Author :
    Original from Epic Games
    Modified by [ST2]Elcrolonosios

    Description :
    This is a rebuild city version of DM-HeatRay, under a sunny sky.

    Update from DM-SunRay
    + Added collision volumes
    + Underground corridors enlarged
    + Big changes of lights and postprocess settings
    + Added SuperHealth
    + Voice &Text announcement of the availability of UDammage and ShieldBelt
    + Added Sanctuary Tigers' logo in front of the SuperHealth
    + UDammage moved to the hologram's former location
    - Former UDammage / DarkWalker area closed

    Super :
    - 3 Jump boots
    - 1 UDammage
    - 1 ShieldBelt
    - 1 SuperHealth (Hidden. To recover it : follow bots)

    Screenshots :


    Download : (PC Only)
    SunRay-SE (With BTA Fix) : DM-SunRay-SE-Fix
    SunRay-SE (Without BTA Fix) : DM-SunRay-SE

    #2
    wow nice downlaod now

    Comment


      #3
      Looks nice, i'll add it to our DM server soon (85.25.143.169:4321)

      Added it to our database too, can i add it to a mappack sometime?

      Download DM-SunRay-SE from Game-Maps

      Comment


        #4
        Hello zunnie,
        Yes you can !
        Of course you can, that's so exiting, that's my first map which'll be added to a mappack \o/

        Comment


          #5
          I'll give this map a try look great from the pics.

          Comment


            #6
            just had a couple of games on it and héhéhé! it s really a nice "addaptation"; more fun with ur modifications (and without the darkwalker ) the feeling to be propulsed some years before the stock map "age" ; lot of z-axe to please old farts like me
            some comments though:
            -no preview pict
            -some invisible bv around the map(i always prefer to see what i hurt even if it s the map limits)
            -i had the feeling that there wasnt enough difference between inside and outside (not enough darkness inside and no real contrasts & shadows)
            -it seem that this town is an ecologic one lol...neva heared so many birds in a city it gives a nice athmo though

            srry to post after the beta again and thx for ur solid work...i ll not play on heat ray for long time

            Comment


              #7
              Hello people, many thanks for your comments !

              no preview pict
              You're right, their is no preview picture... i forget this
              To get the default UT3 map preview picture, edit the DM-SunRay-SE.ini from your ..\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\DM-SunRay-SE folder by replacing
              "PreviewImageMarkup=<Images:dM-SunRay-SE.Preview>"
              with
              "PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTyp es.DeathMatch>"

              i had the feeling that there wasnt enough difference between inside and outside (not enough darkness inside and no real contrasts & shadows)
              You'll make me anger XD
              SunRay was especialy remade because of it high contrasts & shadows

              it seem that this town is an ecologic one lol...neva heared so many birds in a city
              I love the sun, the blue sky, the heat of the summer and the sound of the birds. Is it properly justified ? ^_^

              Thanks again,
              El

              Comment


                #8
                I think the idea is to get a preview pic of Your Map, but whatever. I'll check this out when I finish checking out some UT2004 maps.

                Comment


                  #9
                  I cannot set a preview picture. The preview picture must be cooked in the map package, but I forget to do it. I have to recook the map, again, but i'll dont.

                  Comment


                    #10
                    Hello El
                    This map is really good, but it looks like there is a problem with the spawn points. When we played yesterday and server filled up and it was 10+ players i start next round as a spec. This happens 3 times with me. Sometimes you can play after next round start in BTA sometimes you are spec. After round finished i could play again. Could it be that you have not enough spawn points?

                    Thx

                    Comment


                      #11
                      Hallo Big
                      I know this bug, but it seems it is not linked with map. Sometimes, it happens on GrendelKeep or Campground or any else map on our server (6 players ^_^).

                      But if the bug comes from the map, it would be annoying...

                      SunRay-SE currently has 24 spawn points, maybe i could make a special PHX version, with more spawn points (plus PHX logo instead of ST2 logo XD)

                      Comment


                        #12
                        This bug is only on your map. I never saw before, only on maps with not enough spawnpoints. Hmm when you have enough spawnpoints and it is only on your map, what than could it be?

                        Comment


                          #13
                          El i have disabled your map, because of the spec bug everytime. Peoples are missing map^^. When do you think you will bring a fixed version?

                          Comment


                            #14
                            DM-SunRay-SE [BTA-Fix] [PC] [Pics]

                            Hello Big. Here the SunRay-SE-Fix's link : http://www.mediafire.com/download.php?mmzzdzdmmit.
                            You're right, there was a bug. It seems that BTA Mod doesnt like too much distant spawn points. Now there are 95 spawn points, especialy placed for BTA games. I tried a BTA game with 32 bots : it looks ok (But they didnt say me if they spawn or not ^^).
                            If the bug comes back : disable the map forever :S
                            Thanks.

                            Comment


                              #15
                              What's BTA?

                              Comment

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