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DM-Phobos [Final][PC]

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    #16
    Whoa!

    Great job on this one! - I can easily give ya 5+ on this bad boy, lots of very neat details - but of course not over-kill!

    It would have been easy for ya to spoil the map with too much tech everywhere like monitors and such, but you did this one right IMO, it has an element of originality and a great UT3 feel to it.
    • Lighting is great
    • lift speeds are good
    • texture work & trim all feel right
    • Deimos is perfect (nice touch)
    • Mars looks like Mars.
    • I also like the grated recesses on the walls in the bases.
    • Nice scaling ++! - good job.


    We owned the bots on it when we did 3 humans vs. 3 bots on inhuman instagib. (if ya set them any higher your dead before you even see them)

    Glad to see this Phobos brought forward and done right with this level of quality. - You rock GUYS! - good work..

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      #17
      Great remake. Sometimes I miss the older version of the game. The graphics may not have been as pretty, but, I think it was more fun then. Epic lost their way with UT3. Mappers like you are taking us back. Keep up the good work.

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        #18
        thx mates; really happy that u like it and again big thx to rulaman(co-author) without who the map had never be what it is

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          #19
          Some great times of old brought into the new era with this superb remake M8!

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            #20
            thx bro

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              #21
              Added it to our database now, sorry for late response, been busy:

              http://ut3.game-maps.net/index.php?act=view&id=1616

              Have fun

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                #22
                thx zunnie; first post updated

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                  #23
                  i played the hell out of this map way back before i knew how to dodge. when i played ut on my gfriends imac, i'd play with quad jump. thank you kind sir.

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                    #24
                    thx rek

                    Comment


                      #25
                      Originally posted by 1XTreme View Post
                      Whoa!

                      Great job on this one! - I can easily give ya 5+ on this bad boy, lots of very neat details - but of course not over-kill!

                      It would have been easy for ya to spoil the map with too much tech everywhere like monitors and such, but you did this one right IMO, it has an element of originality and a great UT3 feel to it.
                      • Lighting is great
                      • lift speeds are good
                      • texture work & trim all feel right
                      • Deimos is perfect (nice touch)
                      • Mars looks like Mars.
                      • I also like the grated recesses on the walls in the bases.
                      • Nice scaling ++! - good job.


                      We owned the bots on it when we did 3 humans vs. 3 bots on inhuman instagib. (if ya set them any higher your dead before you even see them)

                      Glad to see this Phobos brought forward and done right with this level of quality. - You rock GUYS! - good work..
                      a bit late.....thx for ur words bro; much appreciated
                      and thx for testing and taking time to encourage us

                      psssst! it s not deimos!...lol....phobos

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                        #26
                        Well deserved 5 little stars for my French couzin Bl!tz & my dude Rulaman

                        Well done m8's & THX for the credits

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                          #27
                          Originally posted by Bl!tz~ View Post
                          a bit late.....thx for ur words bro; much appreciated
                          and thx for testing and taking time to encourage us

                          psssst! it s not deimos!...lol....phobos
                          No worries, good job guys! (both of ya)

                          I thought i saw Deimos floating around as well close by? isn't that the smaller of the 2 moons? For some reason i assumed that the base was located on Phobos hence the name .. - what do i know about Mars any way .. (not much) heh. Its all good. Thx Rulaman! Thx Blitz!

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                            #28
                            Many thx to you mates..
                            We are very happy that you like our work.
                            Just a note: Shame on me, I have never seen the original map, so my touch at this was only inspiration...

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                              #29
                              Awesome, thanks for making this. Heavy BSP, but it works and looks fine thanks to textures and lighting. I think it's funny how you have pulse rifle ammo and no pulse rifle in the level, just like the original. I wish there was another weapon you could have in place of the enforcers so I could use the weapon switcher mutator to put a ripper there without giving everyone a ripper to start with. Pulse rifle? But then you'd have to remove the random pulse rifle ammo around the level or it would turn into extra ripper ammo and part of the oddness of the map would be lost

                              The one real bug I noticed was bots having trouble getting up from the spawn point on extension platform two. They'd run out towards the base of the ramp up, and half the time they'd turn around before getting there and running back without taking the ramp.




                              It differs in small ways from the original (which is not to say bad, but different): Extension platform 3 has only one ramp up in the original. The sloped area leading to the redeemer was walkable (perhaps nothing you can do about this) and the lift button on the tower is 90 degrees off from where it used to be. I can't hide right next to the spire without setting it off Also the doorway from the ripper hall into the main room has a tilted bit that makes it very difficult to bounce rippers into the main room at head height (though if you didn't play with ripper and weapon replacement mutator you'd never notice this). Pics below:




                              I also miss Mars being red (even if it isn't really as red IRL as it was in ut99), and looming over the map like it did.



                              Small small complaints though. And I could have mentioned them in beta if I really had a problem with them.

                              Comment


                                #30
                                @steve:thx for support bro

                                @1X: in fact we have use the real phobos texture from real pictures and applyed em on the stock broken planet (diformed to fit to phobos geometrie) not perfect but honnestly it looks more like phobos than deimos...imo
                                here are some infos:
                                http://www.planete-astronomie.com/Ma...ellites-00.php

                                @mamiya: glad that purists like u appreciate it & thx for taking time to comment

                                btw no probs for posting ur comments in final mate ;as u posted in beta too...so...thx for support
                                -yeah the bots looping on the outside part jump to eyes in 1v1 vs bots...srry
                                -rofl for the link ammo; rula pointed it to me ; i havent noticed it even while replacing ammos on the map one after the other...old head
                                -was a visual mistake about windows on original:2 windows inside and only one visible outside; we have add a second outside as it dont change the gameplay
                                -the sloped area leading to the redeemer wasnt walkable as it seem that in ut99 u can walk sloped planes with more inclination(°)...we decided to substract a little "walkable corridor" to keep the access to the reedemer not too complex
                                -for mars coloration, u re totally right here too but we tryed to go on the more "reallistic side"

                                i m a fan of the ripper but sometimes it s invisible....no idea why...else we had probably include it

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