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DM-Phobos [Final][PC]

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    DM-Phobos [Final][PC]


    DM-Phobos & DM-Phobos-LG



    Version: Final


    Authors: Eric "Bl!tz" Rigard & Rulaman


    Description from Beyondunreal:

    This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
    This arena is set in space, inside and atop a satellite orbiting the Phobos moon. It is considered by many people to be one of the finest deathmatch maps in the game. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic, as well as a remake DM-Phobos2 (UT2004) and a partial remake DM-Deimos (UT3).

    DM-Phobos is part of the challenge ladder. Here you will face Xan's team.




    Read-me:


    ---------------------------------------------------------

    GENERAL INFOS:

    MapName: DM-Phobos & DM-Phobos-LG

    Filename: DM-Phobos.7z

    Authors: Eric "Bl!tz" Rigard & Rulaman

    EMail:
    rigardbill@hotmail.com
    rulaman@rs-ateg.de

    Forum & webby:
    http://unrealoldfriends.activeboard.com
    http://www.ateg-multigamers.de

    Credits:
    Respect & full credit to Cedric 'Inoxx' Fiorentino for the original version in UT99.
    www.spacewallpapers.net for the space picts.
    Stevelois for the dual enforcer tuto.
    The UOF crew for the help, feedback, motivation & frienship especially Lord Porkword, Stevelois, Thrallala, 1xtreme ,Sebastien Nova, Diesalot & Rathalos.
    All the guys from Epics forum for betatesting & feedback: coolcat22, Gussie[MK], MamiyaOtaru, Coreper, M^vL, Rhykker, WedgeBob, Molosev & TheFirestorm.
    Epic for the tool.
    Euchreplayer23 for the PS3 cook.


    -------------------------------------------------------

    AUTHOR's NOTES:

    History:
    This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation.
    Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
    Addaptation of phobos from Cedric 'Inoxx' Fiorentino.

    Comments:
    Remake of the UT99 original Phobos.


    Description:
    An old scool map with lot of Z-Axis action. Low Grav on the "LG" version.Some extras like triggered lift and door.(like in the original)Original music include.

    Release Date: May2010
    --------------------------------------------------------


    Screenshots:










    DOWNLOAD on UT3.game-maps.net

    DOWNLOAD on FileFront

    DOWNLOAD on ut3.ut-files.com

    PS3 DOWNLOAD (big thanks to Euchreplayer23 for the ps3 version)

    #2
    Looks spot on from the screenshots. Will check it out and post some feedback.

    Edit:

    Played a few rounds. Overall a good remake.

    A few things I suggest you should look into:

    -The dynamic objects that have dynamic shadows enabled. The shadows pass through everything, floors walls etc.
    I know that's a limitation of the engine and there isn't a way to fix it, so perhaps turn off the shadows?
    -The door that leads to the invisibility power-up is perfectly black.
    -The simple gray metal texture on some of the door frames doesn't look too good...

    Comment


      #3
      thx for comments and suggestions m8

      Comment


        #4
        wow good work
        you really made a good remake
        thx for at me at the credits

        Comment


          #5
          Originally posted by coolcat22 View Post
          wow good work
          you really made a good remake
          thx for at me at the credits


          thx coolcat

          Comment


            #6
            Link appears down

            Comment


              #7
              Originally posted by xfuture View Post
              Link appears down
              weird..srry of that; direct link works perfectly from here

              ...link to filefront added

              Comment


                #8
                wasn't the original one low gravity?

                Comment


                  #9
                  Originally posted by SkaarjMaster View Post
                  wasn't the original one low gravity?
                  no.... original one was normal grav with no doubt...and after building the LG version we now know why, the triggered lift and the jumpboots makes no sence with low grav:

                  -the top sniper spot u can leave without damage only by using the triggered lift 1....but if u can jump from there without damage the top lift command/trigger becomes useless

                  -jumpboots + lowgrav + liftjump send ya in the sky...it s quite fun... but it wasnt so on original and give random landing

                  we tryed to be as close to the original as possible on gameplay but as we have read several post like yours we decided to "build" a LG version to please everyone....even if it s impossible

                  Comment


                    #10
                    Now I'll have to go back and try the original before I try these versions.

                    Ah, Phobos, I remember now! It took me forever to get past the metallic bots in the single-player ladder the first time through in the original UT way back when.

                    Comment


                      #11
                      Very nice map Bl!tz !

                      I enjoyed the lil' visual anecdotes you added in various places
                      (dead body beneath the main lift, engine room, sky, effects,..).
                      Nice general flow.

                      About the normal gravity version, I found a way to jump from "sniper tower" to the ground without being hurt
                      Just have to jump to the steep slope area (shown in white in the picture below).
                      Guess this trick is part of the original level concept.


                      Well it's quite difficult to land correctly, especially under pressure.
                      So don't worry, your triggerable lift still keeps purpose

                      Congrats m8 !

                      Comment


                        #12
                        thx molosev, glad u like it and big thx to rulaman too,the map have really better looking with his "touch", he s co-author and 50 % of the credits goes to him

                        bout the landing with no damage....u re a flying monkey too haha^^

                        Comment


                          #13
                          Great job!

                          Another golden oldie, and another superb conversion. Many thanks - its a keeper!

                          Comment


                            #14
                            thx for sweet words Bawsy m8

                            Comment


                              #15
                              Hiya Bl!tz!

                              Hey haven't been active in a while, (the responsibilities of life & such)

                              I'll have to check the final out, looks like it polished up nicely, - it has a dynamic look to it judging from the screens, it appears you did this one justice old friend, i knew you would. I'll post again after we run around this a bit over the weekend.

                              Comment

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