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CTF-Austere (v1.1)

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  • replied
    Very like.

    Very nice abandoned factory setting as well as the atmosphere and details. This map played well with some several paths and some tight spots, also like the water leaked pipes and rain. The ambient sound effects are pure gold including water waves, motors, steams and fans. The red and blue arrows are the best way to get a path through the enemy base, taking an enemy flag and go back to your base and capture the enemy flag. The bots are very well (my team can also defend as well) and all good things come to the beginning.

    Three more mirrors for this map:
    http://www.game-maps.org/index.php?/...by-musilowski/ (New Game-Maps.NET URL link)
    http://www.mapraider.com/maps/?fileid=5067
    http://www.utzone.de/forum/downloads...o=file&id=3469

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  • replied
    Thanks Bl!tz~, tranix and SkaarjMaster!

    I need to remove the rdegree.net mirror to save bandwidth, suddenly this month I've already used four fifths of the limit. Thanks for downloading though!

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  • replied
    Nice setting with the abandoned factory/building with rain coming in and water leaking everywhere. Liked the thunder and ambient sounds with sparks, motors and fans. Good use of meshes and excellent use of lighting; also thought the team arrows are fine the way they are. This map plays well, is tight in spots and the bots can defend. When I first opened it up, I thought I was playing DM and then the announcer told me what team I was on and my bots were just hanging around and I said,"Woho, I forgot this was CTF". It just has a typical DM feel to it at first, but plays well as a CTF.

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  • replied
    It looks cool,downloading right now.Congratz

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  • replied
    awesome map
    congratz and thx for ur work

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  • replied
    Thanks J112, happy fragging!

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  • replied
    Great to see this go final, Judging from the screenshots the atmosphere has changed quite a bit since I gave it a run through in Beta or alpha, way back either way . Shots 3 and 10 are just, wow.

    My rig's out of service atm but this will be the first thing on my playlist thats for sure.

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  • replied
    Thanks for the mirror Skillz! Will add it right away.

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  • replied
    http://ut3.ut-files.com/index.php?di...TF-Austere.zip

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  • replied
    Originally posted by musilowski View Post
    zunnie: Thanks! If you keep the readme file intact you can add it to your pack.
    Yep will do THanks for permission

    I once in so many months (if there are 10 new maps released) create a new
    Game-Maps sponsored mappack with 10 new maps in it

    Readmes and credits are always included naturally

    Greetz zunnie

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  • replied
    Ah, okay. Thanks for pointing out!

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  • replied
    Well, the overlapping mesh are mostly beams on the ceiling, few on the ground & also come papers on the ground when they're located near water / stairs in angle.

    But only me & Thrallala mention them so unless others are complaining about it, it's fine with me. For a quick example, look on the ground level where you add the wood material, some papers there are like 4-8 uu's above the ground.

    BTW, I really like the rotating stuff here & there (forgot to mention it) & also your changing preview pics ingame

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  • replied
    Thanks for the comments everyone, appreciated.

    1XTreme: I'll see if I need one, thanks for reminding!

    stevelois: ****, missed them, where are the overlapping meshes? Anything too eye-hurting? D:

    zunnie: Thanks! If you keep the readme file intact you can add it to your pack.

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  • replied
    Great map, the only things I can complain about is the overlapping meshes that Steve already mentioned. Oh and the team arrows could have their colors less bright.

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  • replied
    http://ut3.game-maps.net/index.php?act=view&id=1590

    Added to our site now
    Objections if i add to a mappack sometime?

    Greetz zunnie

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