Name: CTF-MarketDistrict
Map Version: Initial Release
Compatibility: UT3 patch v2.1
Players: 6-20 players
Description: This is my VCTF-MarketDistrict (originally Epic's WAR-MarketDistrict) converted for CTF & Greed use.
Minor changes were needed to create the proper game-flow for a non-vehicle version, as without the vehicles, scoring was too easy;
ChangeLog:
1) Deleted all vehicles & Avrils/AvrilAmmo
2) Added additional health and Ammo pickups for remaining weapons.
3) Closed roofs directly over top of flags.
4) Replaced open doorway in front of flags with windows.
5) Re-enabled blocking volumes around power poles.
There are still four ways to get to the Flag, just none as direct as the two I closed off; necessary to keep the map from playing too fast.
20 Screenshot Album available for viewing at PhotoBucket

Download:
FileFront:
Download for PC: CTF-MarketDistrict_PC
Download for PS3: CTF-MarketDistrict_PS3
Map Version: Initial Release
Compatibility: UT3 patch v2.1
Players: 6-20 players
Description: This is my VCTF-MarketDistrict (originally Epic's WAR-MarketDistrict) converted for CTF & Greed use.
Minor changes were needed to create the proper game-flow for a non-vehicle version, as without the vehicles, scoring was too easy;
ChangeLog:
1) Deleted all vehicles & Avrils/AvrilAmmo
2) Added additional health and Ammo pickups for remaining weapons.
3) Closed roofs directly over top of flags.
4) Replaced open doorway in front of flags with windows.
5) Re-enabled blocking volumes around power poles.
There are still four ways to get to the Flag, just none as direct as the two I closed off; necessary to keep the map from playing too fast.
20 Screenshot Album available for viewing at PhotoBucket

Download:
FileFront:
Download for PC: CTF-MarketDistrict_PC
Download for PS3: CTF-MarketDistrict_PS3
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