The gameplay on this server is just alot of fun especially for deathmatch...I'm looking forward to your next project stevelois.
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Originally posted by m2SP1rit View PostThe gameplay on this server is just alot of fun especially for deathmatch...I'm looking forward to your next project stevelois.
All my stuff (including maps) is on my homepage. I have 2 more I want to make (1 medium DM & 1 medium CTF) that are listed in my maps & another small DM for 2-6 players that isn't listed. You will see dev (pics & more info) in due time on my homepage, not here until the maps are finals.
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Originally posted by FragTastic View PostYerh i know im swimming against the tide with this call, but i prefer playing this to nano. Seemed to be some fairly innocent looking places to wander where instant death awaited, but doesnt take very long to figure out and is fun to play
Thanks
So the fact you like it more than Nano (which take me 3 times longer to build with much more complicated meshing work & such lol) is fine. I'm happy you like it & that your having good fragin' time on it
THX for posting
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Hey Steve, hope you're wellInitial playthrough of your map is excellent, but then I'd expect nothing less from you
Originally posted by stevelois View PostYour the first PS3 player to comment since all the time the map as been public (beta & final), only word that come to my mind is "Yippie !!!!!!!"
Happy you like it mateBTW, do the custom play well
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Originally posted by feisar32 View PostHey Steve, hope you're wellInitial playthrough of your map is excellent, but then I'd expect nothing less from you
Sorry, new daughter's been keeping me busy for a while, not had much time for gaming
I'm fine man, THX & you to I hope
So you just had a baby, congrats man
I'm happy you like it & I hope you will like the next one to
C'ya mate
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Originally posted by stevelois View PostHey dude, been a while
I'm fine man, THX & you to I hope
So you just had a baby, congrats man
I'm happy you like it & I hope you will like the next one to
C'ya mate
As ever, thanks for taking the time to cook for PS3
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TBH bro i like the original so much that for me it's near perfection the map has a very nice atmosphere, i sort of wanted to be able to walk out on the plank that you can start to walk out on but kills ya a short bit out but otherwise its golden.
I have another friend who sent me an email asking for private testing of a release he is enhancing, it's nice to see ppl publish updates sometimes on already awesome work. I'm sure what ever you come up with will be good buddy.
Otherwise i'll cya over at UOF.
P.S. I have some updates in mind for some of my releases with all of the new kewl things i've learned as well as getting better with the editor (textures, materials, meshes, kismet & everything else) with more experience, i know why you want to update this bro, i can't seem to find the time myself (for my planned updates on released work) because of my work on our super secret UOF project, it's keeping me grinding away with focused vision of nothing else. (Can't seem to multi-task as good as some of you other guys can) ;=)
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Originally posted by 1XTreme View PostTBH bro i like the original so much that for me it's near perfection the map has a very nice atmosphere, i sort of wanted to be able to walk out on the plank that you can start to walk out on but kills ya a short bit out but otherwise its golden.
Yeah, I know what you mean about being able to walk outside but it's just a hole to be able to look at the scenery. It's only purpose gameplay wise is to be able to trow your opponent outside which I found pretty cool
I have another friend who sent me an email asking for private testing of a release he is enhancing, it's nice to see ppl publish updates sometimes on already awesome work. I'm sure what ever you come up with will be good buddy.
Otherwise i'll cya over at UOF.90% concern lighting / shadows & add some blue to the scene. I also want to have a bit more contrast making some spots darker.
P.S. I have some updates in mind for some of my releases with all of the new kewl things i've learned as well as getting better with the editor (textures, materials, meshes, kismet & everything else) with more experience, i know why you want to update this bro, i can't seem to find the time myself (for my planned updates on released work) because of my work on our super secret UOF project, it's keeping me grinding away with focused vision of nothing else. (Can't seem to multi-task as good as some of you other guys can) ;=)
Indeed, there are few dudes we both know that are mapping machineBut only reason why I work on Aly is because I'm stuck on Citius so updating previous maps is a piece of cake to do when you gain experience
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For what is worth... if your wondering what will be the difference between the day & night version here it is (take note that the night version is still a wip) :
[screenshot]http://img697.imageshack.us/img697/3929/23494963.jpg[/screenshot] [screenshot]http://img708.imageshack.us/img708/5479/38816414.jpg[/screenshot]
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A quick post to mention that a 'SE' is now available. It look better & play even more furious than before.
The 'NE', the 'NE FPS' & the 'SE' won't be available for the PS3. I don't delete this thread since it's the only PS3 version available & the PC version is still available on some mirrors.
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