Map name: Aly
Game type: DM / TDM
Version: 1.0
Players: 2 - 6
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 9 December 2009
Homepage
Note that I release a SE version which is a much more polished version. I leave this old version available since some may like it anyway. Grab the SE directly here.
Story / Histoire:
Long ago, the inhabitants of this quiet & serene place mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly ...
Il y a très longtemps, les habitants de ce lieu tranquille & serein sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n'a de réponse, c'est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly...
Screenshots:
[screenshot]http://img130.imageshack.us/img130/2706/dmalyfinal01.jpg[/screenshot] [screenshot]http://img705.imageshack.us/img705/107/dmalyfinal06.jpg[/screenshot]
[screenshot]http://img130.imageshack.us/img130/2935/dmalyfinal02.jpg[/screenshot] [screenshot]http://img138.imageshack.us/img138/2350/dmalyfinal03.jpg[/screenshot]
[screenshot]http://img130.imageshack.us/img130/7493/dmalyfinal04.jpg[/screenshot] [screenshot]http://img705.imageshack.us/img705/8783/dmalyfinal05.jpg[/screenshot]
Downloads:
PC from Strategy Informer - mirror
PC from UT-Files (direct download) - mirror
PC from ut-X.net - mirror
PS3 from MediaFire
PS3 from Game-maps - mirror
Video:
Video on Youtube (THX to Terror_Force
)
Installation:
PC
Extract the archive into :
"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :
DM-Aly.ini
DM-Aly.txt
DM-Aly.ut3
DM-Aly_LOC_int.upk
PS3
DM-Aly_PS3.txt
USERDATA.JAM
Copy the USERDATA.JAM file to a data card and insert that into the PS3 console.
What as been done for final 1.0:
- Add blocking volume outside the RL building first floor so when player pass on the narrow mesh they don't hang on the mesh on the wall.
- Polished the hole on the first floor in the RL building. I forget that in RC1.
- Tweak the blocking volume in the RL building ground level so now you can hide behind the empty baskets.
- Add few trims here & there.
- I've been able to replace the stock wood material with mine on all assets where the stock one didn't look good.
- I notice some leafs passing trough the rocks when you pass in the narrow corridor to reach the Sniper weapon base. It's fixed.
- Adjust the small waterfall sounds a bit near the Shock weapon base.
- Adjust water volume velocity of the Udamage pool.
- Tweak path nodes around the Udamage pool so bots have less difficulties to get out from the pool.
- Tweak all the post precessing volume & physic volume for the non playable area.
- Optimize the map a bit not only about proper material but also by culling some mesh.
- Lot's of little things here & there not worth mentioning.
Comments:
This is my third map. Since the 2 previous one as took me months to build, I wanted to make a simple & nice atmospheric map with just a bit of deco. No complicated mesh work & such, just the minimum to make it look, sound & feel pleasing. I'm getting a minimum of 75 FPS playing against 3 bots with my rig in 1680x1050 everything set to max.
OCZ 600 Watt
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 9.10
Segeate 500 GB 32 MB
WinXP SP3 with all latest updates
Credits:
Consult the included text file.
Game type: DM / TDM
Version: 1.0
Players: 2 - 6
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 9 December 2009
Homepage
Note that I release a SE version which is a much more polished version. I leave this old version available since some may like it anyway. Grab the SE directly here.
Story / Histoire:
Long ago, the inhabitants of this quiet & serene place mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly ...
Il y a très longtemps, les habitants de ce lieu tranquille & serein sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n'a de réponse, c'est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly...
Screenshots:
[screenshot]http://img130.imageshack.us/img130/2706/dmalyfinal01.jpg[/screenshot] [screenshot]http://img705.imageshack.us/img705/107/dmalyfinal06.jpg[/screenshot]
[screenshot]http://img130.imageshack.us/img130/2935/dmalyfinal02.jpg[/screenshot] [screenshot]http://img138.imageshack.us/img138/2350/dmalyfinal03.jpg[/screenshot]
[screenshot]http://img130.imageshack.us/img130/7493/dmalyfinal04.jpg[/screenshot] [screenshot]http://img705.imageshack.us/img705/8783/dmalyfinal05.jpg[/screenshot]
Downloads:
PC from Strategy Informer - mirror
PC from UT-Files (direct download) - mirror
PC from ut-X.net - mirror
PS3 from MediaFire
PS3 from Game-maps - mirror
Video:
Video on Youtube (THX to Terror_Force

Installation:
PC
Extract the archive into :
"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory. If this folder is not currently on your system, you can safely create it. The archive contains :
DM-Aly.ini
DM-Aly.txt
DM-Aly.ut3
DM-Aly_LOC_int.upk
PS3
DM-Aly_PS3.txt
USERDATA.JAM
Copy the USERDATA.JAM file to a data card and insert that into the PS3 console.
What as been done for final 1.0:
- Add blocking volume outside the RL building first floor so when player pass on the narrow mesh they don't hang on the mesh on the wall.
- Polished the hole on the first floor in the RL building. I forget that in RC1.
- Tweak the blocking volume in the RL building ground level so now you can hide behind the empty baskets.
- Add few trims here & there.
- I've been able to replace the stock wood material with mine on all assets where the stock one didn't look good.
- I notice some leafs passing trough the rocks when you pass in the narrow corridor to reach the Sniper weapon base. It's fixed.
- Adjust the small waterfall sounds a bit near the Shock weapon base.
- Adjust water volume velocity of the Udamage pool.
- Tweak path nodes around the Udamage pool so bots have less difficulties to get out from the pool.
- Tweak all the post precessing volume & physic volume for the non playable area.
- Optimize the map a bit not only about proper material but also by culling some mesh.
- Lot's of little things here & there not worth mentioning.
Comments:
This is my third map. Since the 2 previous one as took me months to build, I wanted to make a simple & nice atmospheric map with just a bit of deco. No complicated mesh work & such, just the minimum to make it look, sound & feel pleasing. I'm getting a minimum of 75 FPS playing against 3 bots with my rig in 1680x1050 everything set to max.
OCZ 600 Watt
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 9.10
Segeate 500 GB 32 MB
WinXP SP3 with all latest updates
Credits:
Consult the included text file.
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