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CTF-Novorapid

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    CTF-Novorapid

    My third UT3 map - Insta map - Old school style

    CTF-Novorapid-V2

    http://www.filefront.com/15102337/CTF-Novorapid-V2.rar/

    #2
    hey mate
    it look like this map need some contrasts; it looks a bit uniform and "sad"
    it is really final ? why dont you add some decorations and why do u use so repetitive texturing/material ?
    i cant see any shadow or any kind of contrast close or far from the light sources

    anyway thx for your work and gl with this one

    Comment


      #3
      thx

      download!

      Comment


        #4
        It feels really incomplete with no static meshes.

        Comment


          #5
          Originally posted by »TheHitMan« View Post
          It feels really incomplete with no static meshes.
          thats the idea - its suppose to be an old school feel

          Comment


            #6
            Looks a lot like something you might see in an older unreal game. It's kinda retro. I hope that's what you were going for

            But this map could use some nice shadows or meshes. It feels very barren to me. I get the feeling this should be a beta release.

            Comment


              #7
              Mirror:

              http://ut3.ut-files.com/index.php?di...-Novorapid.rar

              Comment


                #8
                CTF-Novorapid-V2

                http://www.filefront.com/15102337/CTF-Novorapid-V2.rar/









                Comment


                  #9
                  i think to maybe you need to work on your visuals blackstrings this one really doesnt do to justice old-school it seem like texturing is very plain and trim is forgetten otherwise thanks for sharing.

                  Comment


                    #10
                    Originally posted by Bl!tz~ View Post
                    hey mate
                    it look like this map need some contrasts; it looks a bit uniform and "sad"
                    it is really final ? why dont you add some decorations and why do u use so repetitive texturing/material ?
                    i cant see any shadow or any kind of contrast close or far from the light sources

                    anyway thx for your work and gl with this one
                    Yeah, what he says!

                    Comment


                      #11
                      Just from the screenies mate i would suggest scaling and aligning your materials correctly. You may want to add trims to the edges with a basic metal/ concrete material too, just to break it up.
                      Also you should post the betas first unless you have betatesting already.

                      GJ mate, keep it up.

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