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VCTF-Valhara_Nights [IGDA 3rd place winner]

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    VCTF-Valhara_Nights [IGDA 3rd place winner]

    Name: Valhara Nights

    Version: 1.0 Final

    Compatibility: UT3 patch 5

    Description: In a bold move, the necris have landed on this remote sector of the planet Valhara, attempting to assimilate it with their technology.

    Comments: Just the night version of this

    Screenshot:

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Valhara_Nights1.jpg[/screenshot]


    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Valhara_Nights2.jpg[/screenshot]

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Valhara_Nights3.jpg[/screenshot]

    Credits: Epic games, me, the help of the community

    Download for PC:

    http://www.mediafire.com/download.php?4oyotziymyn

    Download for PS3:

    http://www.mediafire.com/download.php?4oyotziymyn

    #2
    Tbh, the water looks very bad, it's way brighter than it's surroundings and it's scaled badly. Also the lighting doesn't look quite right for a night version.

    Comment


      #3
      well I apologize, I don't have a ton of experience doing night-time versions.

      Comment


        #4
        Don't apologize, I'm merely pointing out what could have used some improvements so you get it better next time

        Comment


          #5
          Originally posted by »TheHitMan« View Post
          well I apologize, I don't have a ton of experience doing night-time versions.
          loool
          nice map downloading now

          Comment


            #6
            downloading, will attempt to remember to provide feedback

            Comment


              #7
              Well it's weird cause the water looks fine in the normal version, but the night version the water looks way different, probably because of the lighting or w/e ? Anyways I tried to follow the example of WAR-Serenity-N1ghtFire for darkness.

              Comment


                #8
                I think it you made the water more transparent (opacity) and used a darker material it should look better. I'd probably set the material to Unlit aswell and ofc connect it to emissive so it isn't black.

                Comment


                  #9
                  Alright next time I do a dark map I'll do that.

                  Comment

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