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WAR-Nerok Release 1.1 [Screens][Download]

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    WAR-Nerok Release 1.1 [Screens][Download]

    Name: Nerok
    Version: Release 1.1
    Full-scale Planned Modes: Team Deathmatch, Warfare, vCTF, Greed
    Recommended Player Count: 12-20

    Compatibility: Must have titan pack and patch 5 (patch 2.1)

    Comments: An unconventional layout, filled with unique ideas implemented to be cohesive and function as one. The tactics on this battlefield may change at any moment, forcing newer tactics to be used. It's not about nuking your enemy's core, it's about using the nodes to deal damage. The focus is less on core-attacking, and more on node capturing. Too bad I couldn't get the whole thing done in time for MSUC, but whatever, it's going in my portfolio anyways because it's taken up a huge amount of time. If only I could have made it the way it is now for MSUC.

    Description/Backstory: Fragments remaining from the shattered world left behind by the turmoil and tempestuous civil war on Endotermik III, these autonomous mining colonies were left to the biting winds and violent weathering to become one with the planet again; however, mechanized beings with a purpose never stop, and so these colonies continued to sustain themselves, pumping out 200 kilotons of ore, each revolution around the star system, a solar year. Tenok clans have found their ways into the mines by chance, and use the derelict technology to sustain their own bitter existence. They are only marked by their monolithic presence on the frozen surface of the planet.

    Things to know

    -Custom Map music was created by Vandora
    -Holding the enemy's prime node will damage their core
    -The 90 second countdown node will deal 25 damage to the enemy core
    -There are three routes to reach enemy prime
    -Pulse Rifle replaces shock rifle. The secondary is like a flak shell (in function), but travels further, the primary is automatic. It is intended to be slightly more effective against vehicles than infantry.
    -The standalone nodes on either side of the map destroy your prime if held by the enemy, and vice versa.
    -You are unable to attack the enemy core directly, this is more about holding nodes down.

    Important notice
    -If you don't like the Pulse Rifle, you don't have to use it. You can select the weapons replacement mutator in the mutators menu and swap it out for the Shock Rifle. I only wanted an alternative to the shock for the map. Its anti-vehicular damage rate is higher than that of similar weapons, and thus is helpful in warfare.
    -Unfortunately, the map cannot be played in multiplayer

    Screenshots




    Download Link: WAR-Nerok Release 1.1
    Mirror File, posted by Skillz: WAR-Nerok Release 1.1

    Creator: Hugh "Veng3ance" Weymouth, Formerly xViper AKx
    Credits:
    Swiblet - Thanks for your help! It was fun testing with you
    Kantham - Feedback and guidance, plus helping me get out of the issues I've had. Thanks!
    [VaLkyR]Assass1n - Feedback and guidance, helping me figure out a few minor details that could be altered
    Phopojijo - Feedback and guidance, thanks for testing with me!
    The T5K Clan - Feedback and live server support, thanks. Check out their public server on UT3!
    Uplink 10k - Supportive feedback
    Vandora - Musician and voluntary contributor, check out www.vandoras-box.com for more on this artist,
    Guitar Samples Provided by Chetan Oberoi
    Thanks to all who have provided feedback and keep playing!

    Thanks for checking it out!

    CAPABLE OF 32 PLAYER SUPPORT! (Though totally not recommended)

    I cannot edit the map any further, sorry for those who may have been looking for some update sooner or later, because it's not going to come along.

    #2
    Nice! Good Job on getting it final!

    EDIT: I found a bug which stopped bots from passing through because the texture seemed to me a bit too high here is a picture of what im getting at.

    [Screenshot]http://img11.imageshack.us/img11/7624/screenshot00233g.png[/Screenshot]
    The bots were trying to crouch underneath the gap

    Also i found a rock which bots were going into here is another pic.

    [Screenshot]http://img202.imageshack.us/img202/1049/screenshot00234.png[/Screenshot]

    [Screenshot]http://img16.imageshack.us/img16/3712/screenshot00235.png[/Screenshot]

    Comment


      #3
      That 'bug' you're referring to is a simple error that occurs with most movers if the AI re-triggers it in rapid succession, thus causing the problem in which it changes the original placement.

      The rocks, well, that's my fault. I forgot to change their collision settings and ended up with that right there.

      Comment


        #4
        Rocks have been replaced, simply because the collision meshes are not accurate to the meshes themselves, in which case I've made tiny adjustments. The worst part is that there is an error in the forums which causes threads to be automatically rated 1 star, with no chance of alteration.

        I will be releasing a patched version, simply because of those rocks. But that's not all that's changed.

        The 1% prime-to-core damage rate has been changed from 3 seconds, to 2.5 seconds, meaning that the prime-to-core method of attack is just as valuable as the orbital strike from the countdown node. Map terrain has been optimized for slightly better performance.

        I'm surprised there aren't too many more comments. It's been fairly quiet, and I'm disturbed to have not heard anything from these forums (or others for that matter) on the issue. It took me 6 months to complete, and people are still very stingy with feedback.

        Comment


          #5
          Patched in first post. Download link here as well.
          http://www.filefront.com/14896849/WAR-Nerok1-1.zip

          Comment


            #6
            congrats, its finally seen the light at the end of the tunnel

            i assume the DM version is not far off?

            Comment


              #7
              Well done! I'm glad u got all the collision issues sorted. Like your map looks very good and has unique gameplay will be putting on RaW Recruits server if ur interested.

              Comment


                #8
                I tried the unpatched version and liked very much. The map is really original, and the gameplay is nearly perfect (I've too rarely had that much fun on a WAR map with bots only). One thing I hate however, but it's a graphical issue so maybe you don't care, is that the texture you used for the snowy mountains/plains all around the map itself is extremely repetitive and boring.

                Glad to see a new version, downloading right now...

                Comment


                  #9
                  I changed that snowy terrain material in patch 1.1. It's more 'realistic' now in terms of snow, so watch out for snowblind-ness. I also felt the same way about that snow material.

                  Comment


                    #10
                    I going to check this map out.

                    Comment


                      #11
                      Do you want the new patched version or the older version reviewed? I have the older version though I'll wait to upload the map to Fileworks until I'm sure on whether you want the new version or not. (You're finally next on my list, hehe)

                      Comment


                        #12
                        I'd appreciate it if you reviewed the patched version, thanks for asking!

                        Comment


                          #13
                          Why are you flaming for solely that reason? If it's too much of a problem, use the weapon replacement mutator. Servers can determine if they want to use it or not, it's their choice.

                          Simply go into the mutators list and select: Weapon Replacement. Replace Pulse Rifle with shock, and there you go. I'm not going to go back and switch it out just because of that reason. People didn't say anything against it beforehand while beta testing. If you have anything against it, just use that mutator.

                          Comment


                            #14
                            Nice wafare map mate works great with Crucible Weapons mods.

                            Comment


                              #15
                              It's not like I've abandoned hyping this sucker, no... I'm moving to my next 'big' project... a not-so-big Deathmatch map.

                              Comment

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