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DM / Greed-Nano - MSUC P4 best graphics in map finalists !

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    Ah, very cool. I'll try the beta out.

    Okay, so I have a question. In no way shape or form am I trying to be like, "oh man you should do this," you got your own stuff and I get that, but since I'm not a programmer, I'm curious if this idea could be possible for a normal deathmatch map or whatever (versus an entirely new gameplay type mod.)

    You basically have a level where there's a strip of energy along the walls, and you can jump into it (probably be pressing e, and then e or jump to exit kinda like a vehicle) and you become this energy ball that can zip around the level very quickly. When in it you'd still have a FPS perspective but no weapon and things would move much quicker, and likely you'd have some energy distortion like when you're taking damage.

    The key would be the longer you're in this stream, the easier it is for enemies to pick you off and explode your little energy bubble, and thus you're forced to respawn. But it also gets you around quicker, and adds a layer to the gameplay. It might even work best for a CTF level. Thus players can zip around to the other side much quicker, but they take a risk, and then their attention toward those capturing the flag is taken away (since like a vehicle you couldn't carry the flag into the energy stream.)

    How good is the editor for adding stuff like that in, or is changing a perspective thing pretty much an impossible task? I've seen some very cool levels with non-physx based physics that run well on my system (such as a few Remus levels and the Nowhere map) so you guys are definitely stretching this game past what it started as.

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      Fatima looks especially cool, btw. Love the architecture.

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        Originally posted by WinstonSmith View Post
        Ah, very cool. I'll try the beta out.

        Okay, so I have a question. In no way shape or form am I trying to be like, "oh man you should do this," you got your own stuff and I get that, but since I'm not a programmer, I'm curious if this idea could be possible for a normal deathmatch map or whatever (versus an entirely new gameplay type mod.)

        You basically have a level where there's a strip of energy along the walls, and you can jump into it (probably be pressing e, and then e or jump to exit kinda like a vehicle) and you become this energy ball that can zip around the level very quickly. When in it you'd still have a FPS perspective but no weapon and things would move much quicker, and likely you'd have some energy distortion like when you're taking damage.

        The key would be the longer you're in this stream, the easier it is for enemies to pick you off and explode your little energy bubble, and thus you're forced to respawn. But it also gets you around quicker, and adds a layer to the gameplay. It might even work best for a CTF level. Thus players can zip around to the other side much quicker, but they take a risk, and then their attention toward those capturing the flag is taken away (since like a vehicle you couldn't carry the flag into the energy stream.)

        How good is the editor for adding stuff like that in, or is changing a perspective thing pretty much an impossible task? I've seen some very cool levels with non-physx based physics that run well on my system (such as a few Remus levels and the Nowhere map) so you guys are definitely stretching this game past what it started as.
        Well, so many things can be done with UE3 or even better with UDK that if you post this idea in the other forum, maybe someone can suggest something about it ? I mean, maybe try your idea out.

        It would be more like a mod than a map. AFAIK, only limit you have with the editor is your imagination lol

        But I can't do such, sorry.

        Originally posted by WinstonSmith View Post
        Fatima looks especially cool, btw. Love the architecture.
        THX

        Those are old pics, the latest build look even better so you should like it

        After all, 12 months of work must worth it

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          How does UDK work? I've seen some very amazing stuff out of it, images and videos of physics. However, does anything playable come out of it? Is it like The Ball where you load it as a separate program?

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            Like, is there anyway to PLAY this?

            http://www.youtube.com/watch?v=B7_rPDwSKe8

            Or does it have to be "pre-rendered" like a movie, where the creator "plays" it and then renders it out full graphics quality.

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              Originally posted by WinstonSmith View Post
              Like, is there anyway to PLAY this?

              http://www.youtube.com/watch?v=B7_rPDwSKe8

              Or does it have to be "pre-rendered" like a movie, where the creator "plays" it and then renders it out full graphics quality.
              Well, to explain it to you 'short & sweet', UDK is for making games & come with a very limited amount of content while UT3 is the game & include the editor which access all ingame content

              You will find everything you need in the UDK forum because now it's getting out topic

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                Originally posted by WinstonSmith View Post
                How does UDK work? I've seen some very amazing stuff out of it, images and videos of physics. However, does anything playable come out of it? Is it like The Ball where you load it as a separate program?
                A bit off topic, but the UDK is really meant for "mod teams" so they can release their mods as stand alone games. There have been a few titles that I am away that have playble games, the Ball being one of them.

                While you could do physics stuff in the UT 3 editor, I presume the UDK handles it much better. I am sure that video was real time recoding, though I wonder they quality of the computer to handle that much physics + recording the video.

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                  Hey guys, thanks for the bit off topic replies. Makes sense. I've played The Ball, along with the beta for that French game in the sky that's sorta got the Commander Keen vibe, so I get how that works now. I just see all these cool physics demos and I'm jealous.

                  Can't wait until we have Unreal Tournament 4 and you see that stuff in deathmatch games! Someday...

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                    Again, OP updated (dwn links & other stuff)

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