Ah, very cool. I'll try the beta out.
Okay, so I have a question. In no way shape or form am I trying to be like, "oh man you should do this," you got your own stuff and I get that, but since I'm not a programmer, I'm curious if this idea could be possible for a normal deathmatch map or whatever (versus an entirely new gameplay type mod.)
You basically have a level where there's a strip of energy along the walls, and you can jump into it (probably be pressing e, and then e or jump to exit kinda like a vehicle) and you become this energy ball that can zip around the level very quickly. When in it you'd still have a FPS perspective but no weapon and things would move much quicker, and likely you'd have some energy distortion like when you're taking damage.
The key would be the longer you're in this stream, the easier it is for enemies to pick you off and explode your little energy bubble, and thus you're forced to respawn. But it also gets you around quicker, and adds a layer to the gameplay. It might even work best for a CTF level. Thus players can zip around to the other side much quicker, but they take a risk, and then their attention toward those capturing the flag is taken away (since like a vehicle you couldn't carry the flag into the energy stream.)
How good is the editor for adding stuff like that in, or is changing a perspective thing pretty much an impossible task? I've seen some very cool levels with non-physx based physics that run well on my system (such as a few Remus levels and the Nowhere map) so you guys are definitely stretching this game past what it started as.
Okay, so I have a question. In no way shape or form am I trying to be like, "oh man you should do this," you got your own stuff and I get that, but since I'm not a programmer, I'm curious if this idea could be possible for a normal deathmatch map or whatever (versus an entirely new gameplay type mod.)
You basically have a level where there's a strip of energy along the walls, and you can jump into it (probably be pressing e, and then e or jump to exit kinda like a vehicle) and you become this energy ball that can zip around the level very quickly. When in it you'd still have a FPS perspective but no weapon and things would move much quicker, and likely you'd have some energy distortion like when you're taking damage.
The key would be the longer you're in this stream, the easier it is for enemies to pick you off and explode your little energy bubble, and thus you're forced to respawn. But it also gets you around quicker, and adds a layer to the gameplay. It might even work best for a CTF level. Thus players can zip around to the other side much quicker, but they take a risk, and then their attention toward those capturing the flag is taken away (since like a vehicle you couldn't carry the flag into the energy stream.)
How good is the editor for adding stuff like that in, or is changing a perspective thing pretty much an impossible task? I've seen some very cool levels with non-physx based physics that run well on my system (such as a few Remus levels and the Nowhere map) so you guys are definitely stretching this game past what it started as.
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