yoooo bro;
first i m srry: took me so long to try it....my old memory again...pills!
excellent job on all; new texturing is tip top! contrasts everywhere, lighting/darkness and colors...really eyecandy
the kizmet interaction; the sky new deco ;ur blue & red "lava" under the grids are superb; music & sounds are original and fun
i first thought that u was under contract with pepsi! haha and i discovered the coca side of the map; this kind of lil details gives a "true" looking to the place
the sniper spot is nicely balanced and i think i can camp there hours!
congratz for this new version; all is nicely done and this map is very representative of what mean "custom content" imo;thx for ur work my friend, anotha keeper one ;-)
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CTF/BR-Football2K10 - **UPDATED 09/19/10** [Pics] [PC/PS3] [VER 1.4]
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1XTreme repliedOriginally posted by T-NiTro[MK] View PostWow!
The map looks Amazing I love the way you have changed it the bricks in hall way look awesome, nice new tiles , The space area is so beautiful and I'm glad you switched it back from green grass to black turf looks more clean/nicer! I always liked the black more it seems like it fits the map more.
first time in UT3 I've seen a working light switch (button) and good job making the door move up and down rather than appearing and disappearing , noticed really cool mechanized deco such as that flame and one at end of halls.
I can't believe how awesome this is, spectacular compared to even your previous versions of this map! After playing it and looking through for 20 minutes without bots, I have decided this is my favourite map! looking forward to the upcoming projects!
Thanks for the update!
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Originally posted by Thrallala View PostSorry for taking so long to try it out
Originally posted by Thrallala View PostAnyhow, love it. The layout is great, music fits perfectly and it looks great!
Originally posted by Thrallala View PostSome things that might have improved it even further, everything has a collision even all of the very small detail stuff which makes it hard to move across the map without getting stuck somewhere. Also, you seem to have changed some material settings for most of the stock meshes to make it look much darker. Dunno how to explain it good but about 50% of the maps meshes are very bright colored and the other 50% are well black, looks kinda wierd but I dunno :P
Originally posted by Thrallala View PostKeep up the good work mate!
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Thrallala repliedSorry for taking so long to try it out
Anyhow, love it. The layout is great, music fits perfectly and it looks great!
Some things that might have improved it even further, everything has a collision even all of the very small detail stuff which makes it hard to move across the map without getting stuck somewhere. Also, you seem to have changed some material settings for most of the stock meshes to make it look much darker. Dunno how to explain it good but about 50% of the maps meshes are very bright colored and the other 50% are well black, looks kinda wierd but I dunno :P
Keep up the good work mate!
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T-NiTro[MK] repliedWow!
The map looks Amazing I love the way you have changed it the bricks in hall way look awesome, nice new tiles , The space area is so beautiful and I'm glad you switched it back from green grass to black turf looks more clean/nicer! I always liked the black more it seems like it fits the map more.
first time in UT3 I've seen a working light switch (button) and good job making the door move up and down rather than appearing and disappearing , noticed really cool mechanized deco such as that flame and one at end of halls.
I can't believe how awesome this is, spectacular compared to even your previous versions of this map! After playing it and looking through for 20 minutes without bots, I have decided this is my favourite map! looking forward to the upcoming projects!
Thanks for the update!
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1XTreme repliedOriginally posted by Bl!tz~ View Postcongratz 1X; it looks great; i ll check it asap...if u see whot i mean
Originally posted by Zerglings View PostI don't use SLI m8 I think it my graphics card thats slowing it down I have problems with one other game.
No it's not SCII.
Originally posted by Achernar View PostIt may well be tied to W7, I haven't got a spare XP machine to verify. V-sync is disabled too. I noticed it exiting portals if that helps. But I understand it's very hard to track down when you cant reproduce these observations.
Big thanks again for your maps
Originally posted by HO0815XX View PostSounds good!
Thank you very much!
Originally posted by SEBASTIEN-NOVA View PostCool update, sure ctf players have good fun with it
Keep it up the good work bro
Originally posted by SkaarjMaster View PostThis looks good and I'm almost ready to get back to reviewing maps.
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SkaarjMaster repliedThis looks good and I'm almost ready to get back to reviewing maps.
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SEBASTIEN-NOVA repliedCool update, sure ctf players have good fun with it
Keep it up the good work bro
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HO0815XX repliedOriginally posted by 1XTreme View PostGot it! - i'll make those slight adjustments and then i'll be uploading the uncooked file today & tomorrow.
Originally posted by 1XTreme View PostI'll check my UOF PM boss. Thx again for your continuing support in this community old friend, you have helped so many mappers, you're practically famous at this point.
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Achernar repliedOriginally posted by 1XTreme View PostI'm wondering if its a W7 thing? all the machines i've tested on in my LAN *(5 client machines 1 dedicated media/server)* are running either XP or Windows Home Server. - Glad its only a slow down and not a game breaker, (curious as Gussy brought up; do you have v-sync enabled for UT3?)
Big thanks again for your maps
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Zerglings repliedI don't use SLI m8 I think it my graphics card thats slowing it down I have problems with one other game.
No it's not SCII.
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Bl!tz~ repliedcongratz 1X; it looks great; i ll check it asap...if u see whot i mean
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1XTreme repliedOriginally posted by Gussie[MK] View PostJust played a few rounds and I wanted to get back to you.
First and foremost... this map is a BLAST. It is really fun with the bots cranked up and using weapons.
The dual enforcers are so much fun. I haven't seen an enforcer pick up on to many maps, especially CTF.
The flag cap music and fans cheering was a great idea. That really enhances the game play IMOHO pegged it as Poker face ... Good call on the choice for music
Glad you've had a blast with this latest version ..
Yeah i've seen the enforcer pickup occasionally in some DM maps but i haven't seen it used w/CTF and i've never seen the enforcer ammo in any map come to think of it. (The pickup placement is faithful to the original map for the most part, but i figured adding the enforcer would enhance this UT3 version - seems that was correct)
The scoring stingers are supposed to be fanfare with the cheering / beats etc. Glad they're a hit.
Originally posted by Gussie[MK] View PostThe changes in the lighting really seem to bring out the colors in the bases. As well as the field/outer stadium. The turf/football field looks much better. I personally like a darker field. Grass wouldn't really make sense in space ( especially with rockets, redeemers, and flak bombs blowing up on it)
Originally posted by Gussie[MK] View PostI stated earlier that the the sky rocks. I really like the nebula's
Very good use of deco. I like all the different areas you can look into and see something going on whether it is a view of the stars/space under you or different machinery. I think it is very cool how all the different deco all has a purpose and works together to make stadium stay afloat in outerspace. The flagroom looks killer with all the pipes and lighting changes. I really like what you did with that. To me it seems like you really re amped that room. You gave it some very nice trim/deco without going over board. Just the right amount. Very nice changes to the upper halls again you gave it it a nice tweaking without overly decorating it.
Originally posted by Gussie[MK] View PostYou seem to have a knack for adding deco but keeping the map clean.
Originally posted by stevelois View PostHey bro,
Since you ask, no prob to list the little things to fix. SM stand for StaticMeshes :
**snip**
That's it)
Originally posted by TIPPER View PostGood looking map 1EXtreme.
However, i do seem to be having some fps issues with it.
Is this just my craptacular kit or has anyone else found this.
Windsor 64 dual core, GT9800
Originally posted by HO0815XX View PostThe BR-version is exactly that, what I yesterday forgot to ask.
I'll PM you @ UOF. I don't know if you have cleaned up your PM's here, still full?
I'll check my UOF PM boss. Thx again for your continuing support in this community old friend, you have helped so many mappers, you're practically famous at this point.
Originally posted by Achernar View PostMany thanks for this great map, I've had heaps of fun playing it.((glad to hear peeps are having fun with it, as i say - makes it all worth the efforts))
Originally posted by Achernar View PostI have noticed some frame drops in places, not a game killer but still apparent.
QuadCore W7 HD5770
Originally posted by Zerglings View PostNice update bro just one problem for me is the frame rate should have a problem with i7.
But I'm getting 25fps at times.
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Gussie[MK] repliedOriginally posted by TIPPER View PostGood looking map 1EXtreme.
However, i do seem to be having some fps issues with it.
Is this just my craptacular kit or has anyone else found this.
Windsor 64 dual core, GT9800
What speed is that Windsor? I run a C2D 2.8 and a 9800 GT and this runs like a raped ape on my PC. Do you have V-sync enabled? On my system everything seems to run better with V-Sync enabled especially UT3 and Sacred 2.
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Zerglings repliedNice update bro just one problem for me is the frame rate should have a problem with i7.
But I'm getting 25fps at times.
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Achernar repliedMany thanks for this great map, I've had heaps of fun playing it.
Is this just my craptacular kit or has anyone else found this.
QuadCore W7 HD5770
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