I recently got into map creation, and I wanted to put the Basilisk and Harpy into my map, so I loaded the Harpy pack into the editor, but I still had no ability to put it in as a vehicle factory. Is this even possible, or do I just not know what I'm doing?
*Edit: Okay, I am in the UTGameContent.u file, and have found the classes for Vehicle Factories. So now I have more questions. Can I just make an entry and it will appear, or do I need to include references for where the files are? Secondly, what would I separate the Harpy reference and the references above and below with? There is no discernable pattern to what symbols follow which line. Any help would be appreciated.
The directory is UTGameContent reference but example
UTGameContent.UTVehicleFactory_Raptor.uc
class UTVehicleFactory_Raptor extends UTVehicleFactory;
defaultproperties
{
Begin Object Name=SVehicleMesh
SkeletalMesh=SkeletalMesh'VH_Raptor.Mesh.SK_VH_Rap tor' // your mesh in editor
End Object
Components.Remove(Sprite)
Begin Object Name=CollisionCylinder // global space enter in editor
CollisionHeight=+80.0
CollisionRadius=+100.0
End Object
VehicleClassPath="UTGameContent.UTVehicle_Raptor_C ontent" // yourmod.UTVehicle_yourraptor_Content in editor
DrawScale=1.3 // Scale mesh in editor
}
UTVehicle_Raptor_Content
defaultproperties
{
Begin Object Name=CollisionCylinder // global space enter in game
CollisionHeight=70.0
CollisionRadius=140.0
Translation=(X=-40.0,Y=0.0,Z=40.0)
End Object
Begin Object Name=SVehicleMesh
SkeletalMesh=SkeletalMesh'VH_Raptor.Mesh.SK_VH_Rap tor' // your mesh in editor
AnimTreeTemplate=AnimTree'VH_Raptor.Anims.AT_VH_Ra ptor'
PhysicsAsset=PhysicsAsset'VH_Raptor.Anims.SK_VH_Ra ptor_Physics'
MorphSets[0]=MorphTargetSet'VH_Raptor.Mesh.SK_VH_Raptor_MorphT argets'
End Object
To skip all the mundane questions :
- I own a non-steam UT3, patch 2.1 + Titan + GamespyFix.
- I download XS Vehicles from the mediafire link provide Here
- I install it here : [C:\Users\Will\Documents\My Games\Unreal Tournament 3\] with a simple copy/paste.
- I tried yesterday with only this mutator installed : same result.
- the Harpy is working : it flies, tractor beam/hammer impact/shields all work like describe but from the back instead of the front.
- In the editor the Skel-Mesh of the harpy is in the correct position.
- I tried to rotate the model in the editor : in game it was still in reverse but controls were reverse too.
- Installing XS Prototype (different XSBase.u) doesn't change anything.
Interesting. I've downloaded the files and tested it. Same happened. Harpy is upside down. Even the Harpy 1.0 release isn't work. I am pretty sure I've also tested and played with Harpy with 2.0/2.1 years back. Strange. Maybe it was due to Snarf's vehicle replacement mutator.
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