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  • replied
    Summoning the Cyclops with/without the mutator doesn't make UT3 crash for me and plus you can run the vehicles without Titan Pack.

    Leave a comment:


  • replied
    Originally posted by Dark_Slayer View Post
    I tried to summon the Cyclops but the game crashed again...
    Just to be sure... You started a match without our mutators, and then summoned the Cyclops?

    Originally posted by iced-fang View Post
    is there another way i can put the files in the utgame folder without having to copy the utgame folders
    If you are wary of letting Windows overwrite the folder, you can manually move the contents to the correct destination. That way you'll see that they won't overwrite anything. However, some people that try this mess up, putting stuff into the wrong folder structure. That is why most mods are shipped with the whole UTGame folder structure already in place. Go ahead and try, but if it doesn't work the first thing we'll tell you is to clean up all the files and redo it our way.

    Leave a comment:


  • replied
    Copy+pasting a folder like UTGame and overwriting the UTGame folder in Windows will not "get rid of" anything. It will overwrite files that are named exactly the same and add any new ones to the folder that you are copying into.

    In the case of our mod, overwriting the UTGame folder with the archive's will add various XS config files into UTGame/Config and will also add a folder called "XS" in your UTGame/Published/CookedPC folder. You shouldn't "lose" anything, and you shouldn't overwrite anything, unless you already had XS stuff installed previously.

    Leave a comment:


  • replied
    now i dont really like to copy the utgame folder from files then paste them in the original games place cuz im not sure wat will happen to the stuff that i have already downloaded and put into the game like mutators, weapons, characters, maps and more. so my important question is does copying the utgame folder from files then pasting them in the original games utgame folder place get rid of everything i have ever downloaded and put in the game or no?

    or is there another way i can put the files in the utgame folder without having to copy the utgame folders

    Leave a comment:


  • replied
    Originally posted by Farseer View Post
    Are you absolutely sure you have both the latest patch and the Titan Pack installed? As Xyx said - UTGameContent is Epic's stock package, so version compatibility issues are the first thing that comes to mind.
    I'm always up to date, because I play mainly online, SO latest patch and titanpack are a must have for me.

    Leave a comment:


  • replied
    Are you absolutely sure you have both the latest patch and the Titan Pack installed? As Xyx said - UTGameContent is Epic's stock package, so version compatibility issues are the first thing that comes to mind.

    Leave a comment:


  • replied
    UT3 without your muts works perfectly fine.
    I tried to summon the Cyclops but the game crashed again...

    Leave a comment:


  • replied
    UTGameContent is one of Epic's packages. Looks like that is giving you trouble. Can you run UT3 without any of our mutators? If so, what happens if you summon the Cyclops (which uses no custom art content)?

    Leave a comment:


  • replied
    Originally posted by Xyx View Post
    The files should be in this path:

    My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\XS

    Don't place anything in your Unreal Tournament 3 installation folder.

    If you're missing a package, we'll need to know which package. Please post or PM me the relevant lines from your log.

    You could also try summoning the vehicles through the console commands:

    summon xs_basilisk.basilisk
    summon xs_behemoth.behemoth
    summon xs_cyclops.cyclops
    summon xs_harpy.harpy
    summon xs_manticore.manticore
    summon xs_phoenix.phoenix


    Please let me know which ones give you trouble.

    Hi, I installed everything now again in the right directory and it crashed again.
    Here is a part of the log:


    Log: Ambient1 | Ambient1
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    Log: FSTUNClient resolved stunserver.org (132.177.123.13)
    Log: FSTUNClient starting test 1...
    Log: FSTUNClient test complete, NAT is open.
    ScriptLog: Login change...requerying profile data
    ScriptLog: Setting image img_Krall01 to visible
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 0
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 0
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    ScriptLog: Settings_0::ConditionalSaveProfile - Saving player profile.
    Error: Can't write profile as an async profile task is already in progress for player (0)
    ScriptLog: Setting image img_Krall01 to visible
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTTeamGame
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTTeamGame
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTCTFGame_Content
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTVehicleCTFGame_Content
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGameContent.UTVehicleCTFGame_Content
    Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTXS_Vehicles_Sets.ini
    ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnection s=16?NumPrivateConnections=0?NumOpenPublicConnecti ons=0?NumOpenPrivateConnections=0?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bAllowJoin InProgress=True?bAllowInvites=True?bUsesPresence=T rue?bAllowJoinViaPresence=True?bUsesArbitration=Fa lse?bIsDedicated=False?bIsListPlay=False?OwningPla yerName=?AverageSkillRating=1000.000000?EngineVers ion=0?MinNetVersion=0?ServerIP=
    ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnection s=16?NumPrivateConnections=0?NumOpenPublicConnecti ons=0?NumOpenPrivateConnections=0?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bAllowJoin InProgress=True?bAllowInvites=True?bUsesPresence=T rue?bAllowJoinViaPresence=True?bUsesArbitration=Fa lse?bIsDedicated=False?bIsListPlay=False?OwningPla yerName=?EngineVersion=0?MinNetVersion=0?ServerIP=
    ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnection s=16?NumPrivateConnections=0?NumOpenPublicConnecti ons=0?NumOpenPrivateConnections=0?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bAllowJoin InProgress=True?bAllowInvites=True?bUsesPresence=T rue?bAllowJoinViaPresence=True?bUsesArbitration=Fa lse?bIsDedicated=False?bIsListPlay=False?OwningPla yerName=?MinNetVersion=0?ServerIP=
    ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnection s=16?NumPrivateConnections=0?NumOpenPublicConnecti ons=0?NumOpenPrivateConnections=0?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bAllowJoin InProgress=True?bAllowInvites=True?bUsesPresence=T rue?bAllowJoinViaPresence=True?bUsesArbitration=Fa lse?bIsDedicated=False?bIsListPlay=False?OwningPla yerName=?ServerIP=
    ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnection s=16?NumPrivateConnections=0?NumOpenPublicConnecti ons=0?NumOpenPrivateConnections=0?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bAllowJoin InProgress=True?bAllowInvites=True?bUsesPresence=T rue?bAllowJoinViaPresence=True?bUsesArbitration=Fa lse?bIsDedicated=False?bIsListPlay=False?OwningPla yerName=
    ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
    ScriptLog: UTUIFrontEnd: Starting Game...open vCTF-Suspense?game=UTGameContent.UTVehicleCTFGame_Conte nt?MaxPlayers=16?MinNetPlayers=0?NumPublicConnecti ons=16?NumPrivateConnections=0?NumOpenPublicConnec tions=0?NumOpenPrivateConnections=0?bShouldAdverti se=True?bIsLanMatch=False?bUsesStats=True?bAllowJo inInProgress=True?bAllowInvites=True?bUsesPresence =True?bAllowJoinViaPresence=True?bUsesArbitration= False?bIsDedicated=False?bIsListPlay=False?OwningP layerName=?GameMode=3?Difficulty=1?PureServer=1?Lo ckedServer=0?Campaign=0?ForceRespawn=0?GoalScore=3 ?TimeLimit=20?ServerDescription=?NumPlay=1?mutator =XS_Vehicles.XSVehicles_Mutator?name=Nihilius?alia s=Nihilius
    Log: Browse: vCTF-Suspense?name=Nihilius?team=255?Class=?game=UTGame Content.UTVehicleCTFGame_Content?MaxPlayers=16?Min NetPlayers=0?NumPublicConnections=16?NumPrivateCon nections=0?NumOpenPublicConnections=0?NumOpenPriva teConnections=0?bShouldAdvertise=True?bIsLanMatch= False?bUsesStats=True?bAllowJoinInProgress=True?bA llowInvites=True?bUsesPresence=True?bAllowJoinViaP resence=True?bUsesArbitration=False?bIsDedicated=F alse?bIsListPlay=False?OwningPlayerName=?GameMode= 3?Difficulty=1?PureServer=1?LockedServer=0?Campaig n=0?ForceRespawn=0?GoalScore=3?TimeLimit=20?Server Description=?NumPlay=1?mutator=XS_Vehicles.XSVehic les_Mutator?alias=Nihilius
    Log: Award progress has now been fully reenabled!
    Log: LoadMap: vCTF-Suspense?name=Nihilius?team=255?Class=?game=UTGame Content.UTVehicleCTFGame_Content?MaxPlayers=16?Min NetPlayers=0?NumPublicConnections=16?NumPrivateCon nections=0?NumOpenPublicConnections=0?NumOpenPriva teConnections=0?bShouldAdvertise=True?bIsLanMatch= False?bUsesStats=True?bAllowJoinInProgress=True?bA llowInvites=True?bUsesPresence=True?bAllowJoinViaP resence=True?bUsesArbitration=False?bIsDedicated=F alse?bIsListPlay=False?OwningPlayerName=?GameMode= 3?Difficulty=1?PureServer=1?LockedServer=0?Campaig n=0?ForceRespawn=0?GoalScore=3?TimeLimit=20?Server Description=?NumPlay=1?mutator=XS_Vehicles.XSVehic les_Mutator?alias=Nihilius
    ScriptLog: Desc: Vehicle CTF
    Log: Starting memory preloaded movie...UT_loadmovie15 ()
    Log: Waiting for memory preloaded movie to finish loading ...
    Log: Playing movie [UT_loadmovie15]
    Log: Got memory preloaded movie event!!!
    Log: Unmute bink movie
    Log: ClearAllAnimSetLinkupCaches - Took 32.11ms
    ScriptLog: Setting image img_Krall01 to visible
    ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
    Log: Virtual memory allocation size: 204.73 MByte (214675456 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: Game class is 'UTVehicleCTFGame_Content'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_1): 11.770003 ms
    PerfWarning: InstanceGeom: 28.497849 ms - 1242 Convex, Terrain 11.739198 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 6.186910 ms, InitBody 62.547974 ms
    PerfWarning: NxActor Creation: 53.962614 ms
    Log: Fixing up vCTF-Suspense...
    Log: Bringing World vCTF-Suspense.TheWorld up for play (0) at 2009.09.05-15.07.42
    ScriptLog: Mutators XS_Vehicles.XSVehicles_Mutator
    ScriptLog: XS (XSVehicles_Mutator_0): Per-map set assignment function activated for map vCTF-Suspense with a link setup: none
    ScriptLog: XS (XSVehicles_Mutator_0): No red-team set specified for the map, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): No blue-team set specified for the map, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): No neutral set specified for the map, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): Kismet modifying function activated for map vCTF-Suspense with a link setup: none
    ScriptLog: XS (XSVehicles_Mutator_0): No set specified for the map's Kismet sequences, falling back to the replacements from the mutator's UI.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_6 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_6 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_4 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_4 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_7 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Basilisk.Basilisk replaces UTGameContent.UTVehicle_Hellbender_Content in factory UTVehicleFactory_HellBender_7 for the Blue team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_5 for the Red team.
    ScriptLog: XS (XSVehicles_Mutator_0): A vehicle of class XS_Harpy.Harpy replaces UTGameContent.UTVehicle_Raptor_Content in factory UTVehicleFactory_Raptor_5 for the Blue team.
    ScriptLog: MinNetPlayers: 0
    ScriptLog: Destroying WebServer
    Log: Bringing up level for play took: 1.165584
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
    Log: UTPlayerController_0 got player LocalPlayer_0
    ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
    Log: ########### Finished loading level: 13.288106 seconds
    Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTXS_Tutorial.ini
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Log: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Warning: Failed to load 'UTGameContent': Can't find file for package 'UTGameContent'
    Lo
    I hope it can help, because I really want to try your amazing work !


    EDIT:
    Summon commands don't work and result in a crash

    Leave a comment:


  • replied
    It certainly does damage enemy cores. I just sliced up a core with it to make sure. However, it depends on your aim. The lines that make up the shockwave are the lines along which damage is dealt, so if the lines happen to fall in between the "damageable" parts of the core, then the core will not take damage. Simply adjust your aim slightly, and you should deal between 4 and 8 core damage.

    Leave a comment:


  • replied
    The Cyclops shockwave can't damage enemy core, but yes nodes.

    Leave a comment:


  • replied
    Originally posted by Dark_Slayer View Post
    I have a serious problem with your vehicles.
    The files should be in this path:

    My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\XS

    Don't place anything in your Unreal Tournament 3 installation folder.

    If you're missing a package, we'll need to know which package. Please post or PM me the relevant lines from your log.

    You could also try summoning the vehicles through the console commands:

    summon xs_basilisk.basilisk
    summon xs_behemoth.behemoth
    summon xs_cyclops.cyclops
    summon xs_harpy.harpy
    summon xs_manticore.manticore
    summon xs_phoenix.phoenix


    Please let me know which ones give you trouble.

    Leave a comment:


  • replied
    Originally posted by Whom massacre you View Post
    I said: "I'd change its name, If you say <I've killed a Behemot!>, it can be a Super Titan (Juggernout evolution in...) or this." Readt the whole phrase before quoting. You are suposed to read my post!
    I did read the whole post, it just didn't make a lot of sense. I see you slightly improved the spelling and grammar in the meantime, and it makes a little bit of sense now.

    We totally forgot about the Titan upgrade also being called "Behemoth". The Behemoth is a giant biblical land critter and forms a set with the Leviathan (giant sea critter) and the Ziz (giant sky critter). Since it is our super vehicle, we wanted it to be part of the same set as the Leviathan. The Titan mutator is not an important part of the game or the Unreal universe in my book anyway.

    Originally posted by Whom massacre you View Post
    I'd change also the names between Phoenix and Cyclops. Why? The hole of the Phoenix could be the eye.
    The Cyclops was originally planned to have a custom model with an "eye" in the center. That may or may not still happen.

    Leave a comment:


  • replied
    I have a serious problem with your vehicles.
    Everytime I start a game with the vehicle swapping mut the game crashs to the desktop.
    I looked in the launch log and there seemed to be a problem with the basilisk...certain packages could not be found for its weapons.
    When I was testing this I had installed everything in my UT3 folder under "my documents" (vehicles first, then prototypes).
    I removed the files and installed them in my directory where ut3 is really installed and I get the same crash. BUT the log file gives no information why the game crashed :O

    Any idea what the problem is ?

    Leave a comment:


  • replied
    Originally posted by Xyx View Post
    Exactly what is wrong with "Behemoth"? You're telling me that there is a problem, but you're not telling me what the problem is. Am I supposed to read your mind now?
    I said: "I'd change its name, If you say <I've killed a Behemot!>, it can be a Super Titan (Juggernout evolution in...) or this." Readt the whole phrase before quoting. You are suposed to read my post!

    And, maybe I'm too brave, but I'd change also the names between Phoenix and Cyclops. Why? The hole of the Phoenix could be the eye.

    Leave a comment:

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