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ElfjeTwaalfje repliedOriginally posted by Tombot View PostI read what you put and I found a second xs_base.u file in a different folder. After deleting it and two others I found there the error message disappeared and the vehicles spawned without crashing and everything works fine now! To anyone else who has this problem: check for anomalous files from old versions and delete anything not how it is in the zip folder.
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Tombot repliedI read what you put and I found a second xs_base.u file in a different folder. After deleting it and two others I found there the error message disappeared and the vehicles spawned without crashing and everything works fine now! To anyone else who has this problem: check for anomalous files from old versions and delete anything not how it is in the zip folder.
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Xyx repliedOriginally posted by iced-fang View Postnope im guessing that is why none of the other are showing up.
Originally posted by iced-fang View Posta tutorial shows up over and over and OVER AGAIN!!!
Originally posted by Tombot View PostError, Ambiguous package name
Originally posted by Whom massacre you View PostYour website, http://www.xsmod.com/xyx, don't works.
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Tombot repliedI just looked at my own log file and I found the same message that pops up before the game starts. It mentions this mod directly and I believe this is why this mod won't work when I try it.
Code:Error: Error, Ambiguous package name: Using 'c:\program files\steam\steamapps\common\unreal tournament 3\UTGame\CookedPC\Script\XS_Base.u', not 'c:\program files\steam\steamapps\common\unreal tournament 3\UTGame\CookedPC\XS\Script\XS_Base.u'
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iced-fang repliedOriginally posted by Xyx View PostDid you install the prototypes?
By the way when i was testing them i found out it was really annoying that every time u get out of a vehicle and get back in it later or when u die and get in it later a tutorial shows up over and over and OVER AGAIN!!!
i get it the first time why do i need to see it again.
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ElfjeTwaalfje repliedOriginally posted by Dark_Slayer View PostCould you give a more specific explanation ? Maybe your solution could help me ^^
What should I check in my Launch.log ? I have also some customchars, muts and gametypes, maybe something is not right with it and causes problems..
This is what I could retrace, can't tell if it mattered, all I know some of it did somehow. And a clean system is worth something right?
Allways backup your ini files prior to changing them.
In launch.log in UTGame\Logs I found this:
Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
Init: Previous detected compatibility level: Composite: 4. CPU: 4. GPU: 4.
I changed UTEngine.ini in UTGame\Config accordingly
[AppCompat]
MeasuredCPUScore=446.728333
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4
Found this one in launch.log:
Log: - CH_DHGargoyle_Male
Log: Flushing async loaders.
Critical: appError called:
Critical: Couldn't find file for package CH_DHGargoyle_Male requested by async loading code.
Critical: Windows GetLastError: Het systeem kan het opgegeven bestand niet vinden. (2)
Log: === Critical error: ===
Couldn't find file for package CH_DHGargoyle_Male requested by async loading code.
RaiseException() Address = 0x7c7e2afb (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
Address = 0xbb4f92 (filename not found)
Address = 0xe8781b4c (filename not found)
Deleted all lines with CH_DHGargoyle_Male from CustomChar.ini in UTGame\Config because the files of the Gargoyle were deleted earlier.
Found this:
Log: Part Texture: 'Ch_Demon.Materials.Torso_Normal' (MIC: 'Ch_Demon.Materials.M_Torso') in incorrect TEXTUREGROUP (1)
Log: Part Texture: 'Ch_Demon.Materials.Torso_Normal' (MIC: 'Ch_Demon.Materials.M_Torso') in incorrect TEXTUREGROUP (1)
Log: Part Texture: 'Ch_Demon.Materials.Torso_Normal' (MIC: 'Ch_Demon.Materials.M_Torso') in incorrect TEXTUREGROUP (1)
Log: Part Texture: 'Ch_Demon.Materials.Torso_Normal' (MIC: 'Ch_Demon.Materials.M_Torso') in incorrect TEXTUREGROUP (1)
Log: No Textures Found For: BODY Texture: 1
Uninstalled Demogorgon Beta 1 accordingly. Tip for character removal: goto the character folder (example Fate) UTGame\Published\CookedPC\CustomChars\Fate. There is a file named UTCustomChar.ini. Open it and replace all + by -. Save the file, start up UT3 and all Fate entries are removed from UTCustomChar.ini, the UTGame\Config one. Delete the other Fate files, I don't know if this is required. I did it for the Demogorgon.
Thats it. Then I removed the old Harpy 1.0, installed the new XS vehicles, used the proper mutator, all worked.
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Dark_Slayer repliedOriginally posted by ElfjeTwaalfje View PostOk, yesterday I did some major cleaning of all ini files because I found some out-of-the ordinary launch.log entries, mainly for custom characters. Once these were out of the way, the XS vehicles loadedThanks for sticking with me.
What should I check in my Launch.log ? I have also some customchars, muts and gametypes, maybe something is not right with it and causes problems.
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ElfjeTwaalfje repliedOk, yesterday I did some major cleaning of all ini files because I found some out-of-the ordinary launch.log entries, mainly for custom characters. Once these were out of the way, the XS vehicles loadedThanks for sticking with me.
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Xyx repliedTry NOT selecting the mutators. You should be able to summon the vehicles anyway. If you use the mutators, and the problem is in a specific mutator or vehicle, you will always crash. But if you do not use the mutators, you might be able to summon some of the vehicles without crashes. For instance, the Cyclops does not use any custom art at all. It is all Epic's art with just custom code. It is probably the art that is causing the crashes, since code is pretty much the same for everyone.
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ElfjeTwaalfje repliedOriginally posted by Xyx View PostDo you experience any weirdness if you don't enable any of the mutators and summon the Behemoth?
summon xs_behemoth.behemoth
If other mods work for you then you probably didn't do anything wrong.
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Xyx repliedOriginally posted by Superking17 View Postthe vehicles you currently have are great, but are kind of slow and hard to drive. I'd like to see some vehicles that are fast and/or so absurd (like a scavenger) that you can just mess around with for fun (like a scorpion).
Here's my reasoning for why they are what they are:
They'd be pretty uber if they were heavily armed, heavily armored and fast. They're not Mantas; they're bigger and stronger, so they should also be slower. I kept firepower to the bare minimum required for the concept to work (bombs that don't kill people are no fun), limited armor to the minimum appropriate for their size and gave each vehicle the maneuverability that fits with its role and appearance.
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Xyx repliedWhen I get more time I'll try to upload some simplified versions of the mod. Maybe that way we can figure out what the showstopper is. If any of you gentlemen are available on MSN, ICQ or AIM, please PM me your contact info.
Originally posted by ElfjeTwaalfje View PostWhat is different between Harpy 1.0 and this MSU4 release.
Do you experience any weirdness if you don't enable any of the mutators and summon the Behemoth?
summon xs_behemoth.behemoth
Originally posted by Dark_Slayer View PostI have the retail version of UT3 and didnt change anything in important files at all.
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Dark_Slayer repliedHey Xyx,
I have the retail version of UT3 and didnt change anything in important files at all.
What do you mean with a "nonstandard installation" ? please be more specific.
I just installed the game with the install setup like any other game and patched it.
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